All you need to know about the many changes of Destiny 2 & # 39; s Year 3.
This week is one of the biggest with Destiny. Not only will Destiny 2's existing content be played for free, but it's also the first major update since Bungie's split from Publisher activation – with the new expansion, a revolutionary change in how Armor and monetization works (yes, there will be a War Pass) and the change of platforms on the PC, with a game from Battle.net to Steam (which you can do as part of the newish cross protection feature).
There's a lot going on, then, with this Conclusion Guide 2 Guide it will explain what is changing for returning players, and what it is all about New Light Content is if you want to play for free.
On this page:
What is the new Destiny 2 Light? All content included in the free Destiny 2 and Shadowkeep offers are explained
Destiny New Light is a free offering for Destiny 2. In short, everything Destiny 2 is presented with is freely available – along with some selected offerings from the later specifications.
First, here is the list available free content for all players:
- All the content of Season 1 – including Destiny 2's base campaign with the red war, the curse of Osiris and the Warind mission
- Availability from all Patrol posts (including Dorning Day & # 39; s Citying and Shadowkeep Month)
- Year 1 Exotic, Nightfall Strikes and Rains, including Leviathan, Earth Food and Spire of Stars
- Year 2 Exotic Thunderlord, Arbalest, Exit Findings and Bad Juju
- Gambit Prime Gaming, Gambit Prime, Black Armory, Menagerie and Reckoning
- Gambit and Crucible private games
Additionally, here is a new 3 year extension and you will get free access with New Light:
- Shadowkeep opening function
- New Moon orbit
- Two new Shadowkeep Strikes and the new Crucible Maps, two from Destiny (Widow Court and Twilight Gap)
- All Crucible updates, maps, new routes and events, such as Iron Banner
- Newer versions of Armor 2.0 and Finisher
- Seasonal events, such as the Halloween-themed celebration of The Lost and Christmas Eve The Dawning
- Access to all & # 39; Free & # 39; Season Pass – this includes Setupical Artifact access and rewards from the free tier, such as a set of seasonal weapons and a rare weapon
So you have that in mind, what you can get a new Light? Here's the purchase of Shadowkeep and the Undying Period – which is free of all expansion purchases (however, should the future pass) – it will get you:
- All activities of the Shighkeep campaign
- New Raid and Dungeon, launching later in October
- The exotic demand for Xenophase, launched later in October
- The Hunts are black (mocked as Cooperative collaborators gather, with great difficulty coming out as the season progresses)
- Vex Attack Functional Access (War Time only)
- Breath's new quest for Leviathan, launched later in October (War Time Only)
- Unding season premiere season premiere (only war)
To be more specific, New Light (owning Shadowkeep exclusively) will not give you access to the Abandoned options and specifics of Year 2. This includes the campaign, Royalty Abyss, Raids and multiple Exotic Season 2, and peaks recently installed (even if you only buy Shadowkeep, you can find these items below).
Slowly to import, right? Here is a simple infographic showing how and when new content arrives in the first season of Destiny 2 Shadowkeep:
Guide to what changes in Destiny 2 Year 3 with Shadowkeep and New Light
Between Destiny 2 & # 39; s free-to-play push and the new expansion that makes for great spring cleaning experiences, there are a few ways to return to other long-lasting plans – from how the store's makeup works, to the new Armor .
There are many minor changes across the board, but here are our most touching recaps:
Each season offers Battle Pass, Sethial Artefact, and changes in story progress
Destiny 2 has been introducing season-based content for a while now, and it's now bundled with many features and rewards to go with it.
The article states that there is now a War Pass with 100 tiers of rewards, just like other archers like Fortnite. There are free rewards along the way or you don't buy a War Pass, while what you do (you get your first battle out for free when you buy Shieldkeep) you will get more access.
All of this is unlocked using the existing XP system, so any task you want to play will have an impact on it, meaning that you can ultimately reach the end by playing what you want to play, whether that's Crible or collecting other Raids.
In addition to this, there is now a Seasonal Artefact mechanic, which is free for everyone. As you play, you unlock certain mods for the season in which you can equip your weapon. It also offers you to increase the power level above your gear's power level. This reinforcement is endless, which means that theory can continue to increase your level of power the way past as it often does – and it will be interesting to see what this means in practice.
The main thing to note is the seasonal boost and rewards each season – meaning Bungie can test the meta using temporary mods without breaking the game's duration, and resetting that power level progression to give everyone a new focus every few months .
In the end – seasonal composition means that Bungie can create more natural narratives as time goes on. Luke Smith describes it: "Over the course of the season, parts of the game will change before this situation reaches an event to solve, and its content will end. But this decision sets off the events of Season 9, which adds something new to the game and solves it, something that will go away again, but not before the start of Season 10, et cetera. "
What does this mean? The landscape will change, and seasonal activities, such as the Off Offensive available as part of the Continuous Warfare period, may not be available at the end of the season, and may be changed to one when the next one begins.
There are also seasonal and seasonal changes. For example, four maps of Crucible (Dead Cliffs, Legion & # 39; s Gulch, Refreshment and Solitude) will not be available in the first season of Year 3, and Bungie hopes to give them a few tweaks and ticks when they finally return.
Armor is getting a new transmog and mod system
Perhaps the biggest change that works is how the clothes look and behave as part of the Destiny 2 Armor 2.0 program. Elsewhere, there will be a transmog system – or Universal Decorations – for different Universe weapons and legends that change the look of your equipment while retaining key figures and services (this includes the weapon of the Solstice of Heroes, of those you chose above).
Second, there is a change in the way math works. Your character now has six levels of levels, with each piece of weapon installed contributing to both stats and mods. These Armor Mods can also provide you with access points – such as rapid reloading and damage done to specific sources – and can be mounted on multiple battlefields, allowing you to try different builds.
Excessive rust and cosmetic sources are getting remodeled
As well as the recent War Pass Pass offering cosmetic rewards, there is a change in how you get Blue Dust, Eververse's store money (not to be confused with Silver, a cash advance to be used in bundles and purchase of Battle Pass).
Bright Dust now comes as a reward for completing the Bounties (specifically Crucible, Gambit and Vanguard weekly with "repetitive" mouths) with Bungie encouraging players to play for cosmetics rather than opening Eververse Engram and destroying the contents.
In the meantime, the Eververse store will be available from the planet's Administrator screen, so you no longer have to wait for the tall Tower loading screen to see it's sold – and with Bungie, one small barrier to entry when it comes for free – Show revenue stream.
Another small change coming in the year of Destiny 3
There are many other high quality health and add-ons that we should also be aware of, which can be made by long time players:
- There is a new mechanic named Finishers, who can work when the enemy's life is low enough, and can also provide bonuses, such as throwing heavy ammo or hurting damage bonus to specific abilities.
- For discarded owners, the Shattered Throne pit can now always be accessible instead when the Dream City's curse is too high – and it can be set up right on the Director's screen.
- Black Armory Forums are also (finally!) Now part of the EDZ playlist on the Director's screen.
- Xur's weekly design and Fated Engram drops now include the annual Exotic 2.
- The Pinnacle Weapons – which were rewarded following the long and challenging / frustrating Vanguard, Crucible and Gambit Studlines – are being replaced by Ritual Weapons, which are taken from similar operations but are said to be "shallow" to gain. Hopefully, this means they are under digestion.
- Director's Crucible Area is rediscovering. Quickplay and Competition are gone, and will be replaced by Classic Mix (Control, Conflict, and Size) and 3v3 Survival respectively. The 6v6 Survival and Survival Control of Solo also has its own playlists, and there are weekly 6v6 and 4v4 playlists, too.
- Speaking of the power level, everything you already have (ammunition, weapons, and armor) will now start at the 750-cap level. The new cap now goes up to 950, with 960 touted as a & # 39; pinnacle & # 39; cap.
- The Glimmer cap will also be increased to 250,000, and the way you use Glimmer has also changed – you get the most out of Patrol-based activities (think community events, chest and Lost Sectors) and full-blown weekends, as well as less on specific execution items.
Destiny 2 Shadowkeep Walkthrough
Once you've purchased Shadowkeep, you can begin playing by accessing the remote to your destination from the Administrator screen.
Shighkeep's campaign has been like this:
- Surprising Disruption (760) – Opens a destination for the American Patrol
- Searching for Answers (760 Power Recommended)
- Complete the Encroaching Nightmare by collecting resources, chest cheating and complete finishes, community events and Lost Sectors across the Moon to clean up the Essence of Anguish.
- Waves of Our Past (770 Strength Recommended)
- Complete & # 39; The Scarlet Save & # 39; Strike
- Complete the emphasis on Anguish desire by completing the three Eris Bounties
- In depth (800 power recommended)
- Visit the Lectern of Enchantment (Eris's left on the Moon) to continue the steps to claim the Essence of Anguish and Shadowkeep
- Important Message (visit the site next to Eris to meet Ikora)
- Nightmare Cometh (defeats the three remaining Nightmare bosses in the Moon Patrol space and uses full Dreambane weaponry)
- Nightmare Hunt: Pride (Skolas, 800 Strength Recommended)
- Nightmare Hunt: Solate (Taniks, 810 Power Recommended)
- Nightmare Hunt: Fear (Phogoth, Power of 830 Recommended)
- Complete the emphasis on nervousness, emotional expression and the resilience of pride-seeking steps:
- The Essence of Fear – Break the 100 Hive on the Month
- Essence of Isolate – Win 100 Fall in a Month
- Essence of Pride – Nightmares in Lost Sectors elsewhere in the program (not in the Moon)
- Above (850 Recommended Power, requires a set of Dreambane weapons)
- Talk to Zavalla and Ikora in the Tower
Shighkeep's campaign is complete. You are given the Essence of Brutality initiative in the tank (one of which includes locating the Necromantic Strand) and the start of the Deadbringer campaign, if you fancy a new one.