The title that I will speak about today in this analysis is a very particular proposition. A platform with an air clearly oriented towards what many call “Japanese”. We also have to understand that, despite the Square Enix seal, this is a game with modest aspirations. It is not a great selling platform, nor the intention to do so. Not long ago, I already brought you a glimpse of Balan Wonderworld after trying their demo, which I also leave you here. This colorful and user-friendly video game clearly relies on gameplay as its main asset, but it never ceases to have its negative points in other aspects. I will get to the point in this analysis, because what was seen in its first demonstration was already very close to the product it is today, let’s get started !.
A fairly contained technical ceiling
If you are looking for a more traditional platform, Balan Wonderworld it can be your game. But if what you want is to enchant your sight, don’t expect to find spectacular graphics. This game is not going in those directions. What I have to say is that I had mixed feelings on two sides. First of all, its gameplay shows us some very colorful sets and characters, but with a clear cartoonish appearance. And while I understand the concept, I was expecting one more step in its graphics section. In this sense, it gives the feeling that the game is something outdatedNot to mention that it still suffers from some performance issues. He has improved since his demonstration, yes. And it’s not that they detract from the experience, but they’re there, especially if we’re talking about rails or stops directly.
When the cutscenes start, things change. They may not be the most important, but they denote a better quality, a substantial improvement over the rest of the game. In fact, its introduction gives the feeling of something far superior to the actual result. Music, the work of the composer Ryo yamazakiIt is also up to the task, especially in these video sequences. As usual, sound is a point that more than meets throughout the adventure, and this stands out on its own merits. Too bad the vocals can only be appreciated in Japanese.
Gameplay that knows little
With Balan Wonderworld, I came across a title which, in general, is more than adequate in its playability, but which it falls a bit short. The proposal seemed much more attractive to me at first, but after playing it in depth, it gives me a title lacking in personality, with a noticeable but insufficient Japanese identity. The scenes, very colorful, expect few enemies, and the few that do exist do not pose a great threat. The final bosses are perhaps the best of some levels that make things a bit more complicated in terms of finding items or collectibles.
The highlight of its playable section is the mechanics with which we can change the costume of our protagonist (which can be male or female). Thanks to the keys distributed by the mapping, we are also allowed to acquire them “Skins” to change the appearance and get new capabilities. Skills that will come in handy not only to defeat enemies, but also to reach some more complicated areas. In turn, they act as the character’s “life” or health, so it is convenient to collect as many keys as possible possible.
I especially liked the function of some collectibles. The golden hats and statues scattered around the map perform a very specific function. The first is used to initiate Mini games
Wonderworld balance is perfect for enjoying alone or in company
I think this title is better understood if you take into account other cool features. Completing levels alone is great, but it’s always more fun if you enjoy it with family or friends. This is precisely what allows Balan Wonderworld. In the open demo we tested I had a much more limited experience, of course. However, with the game full, we are allowed to play in multiplayer mode, be able to help us with a friend.
Another feature that was not available in the demo was the photo mode. This one might not be particularly noticeable in a game like Square Enix, but it’s still popular. We can capture our favorite levels and moments from our games. And also, we are allowed to decorate the photos with some additions, but not too much. Either way, that’s always a point in favor, and while not a particularly appealing title or having the most impressive graphics, I’m sure there will be someone who will benefit from it.
If you decide to take advantage Balan Wonderworld
What does Balan Wonderworld look like in its final version?
In short, are these Square Enix platforms really worth it? I would say this is an example that, by having the support of a large company, a round product does not need to come out. I think the intention is good of course, but the result is a game that seems to be in no man’s land. At all times, it leaves the feeling of playing a generic and unoriginal video game. There are points in favor, like betting on your multiplayer, the soundtrack, or a good variety of scenarios. However, it also fails to stand out enough for its mechanics or its own universe. There is no very clear plot, and while it is perfectly enjoyable, its price and the genericness of this Balan Wonderworld, they’re doing it a difficult bet for any user.
- Ryo Yamazaki’s banda sonora a manos
- Possibility to play in multiplayer
- Not very innovative and lacking in ambition
- Overly generic and simple gameplay
- Difficulty too low