Classic inspiration with a Pixel art in the new title Ezequiel Studios
Skylia’s prophecy is a plea of nostalgia for the platform and action games that invaded the consoles of the 90s. Clear inspiration in the titles 2D side scrolling in 8 and 16 bitsJoin this challenging game developed by Ezequiel Studios and distributed by 7 Raven studios.
We are located in a fantasy world, ravaged by dark chaos through beings from beyond the grave and other creatures, servants of greater evil. This will be our gateway to the dark Skylia’s prophecy, a work of 2D action and platform, which reminds us a lot Castlevania, both in its appearance and its playability, which is very positive. Our protagonist Mirenia, you will have to face these creatures with his rapier and some magical abilities. Will he be able to reverse the malignant infection on earth? Join me in this analyse of Skylia’s prophecy.
Prophecy and the Dark Lord
From the start of the game, the plot of the game will be presented to us through a text. And this will be the only time that directly, we are explained what is happening. As a result, the continuation of the story and the circumstances that we will discover through the NPCs that we meet in the cities.
Generally speaking, a dark lord ruled the area with an iron fist. Our protagonist and heroine, Mirenia, tired of her tyranny, decides to take justice into her own hands. As a result, he eliminates the Dark Lord, but ignores a mysterious prophecy that will unleash even worse evil on earth.
Therefore, Mirenia decides to embark on a redemption adventure to right the harm she has caused and rid the land of the hordes of terror-causing monsters. From there you will discover a story which, while it is simplistic and nothing special, has its little details to capture our attention.
The playable aspect in Skylia’s prophecy this is quite limited, logical thing by its very nature and its kind being an experience of homage to the games of the past. However, despite a control something basic as in the games of the time, this one feels very nimble and up to date, and above all fun.
That reminds me Shovel knight, a title with simple control in the style of 8-bit games, but that feels nimble and updated. However, despite these qualities, we are missing a playable novelty this sets it apart from what has already been seen in other games in the genre.
We have a button to attack with the rapier, and with the RT we will activate a shield that will serve as defense and attack. We will be able to take down the shorter enemies with this shield in the first bars, because although we can crouch, we cannot strike in this position. For the rest, an inventory, with items such as potions and keys, and some new skills that we will develop.
Mirenia, terror of monsters
We will do it improve the attributes of our protagonist and, as we mentioned, acquire magical and physical abilities like the double jump. However, we don’t have control over our evolution, and the new abilities don’t weigh on our gameplay either. There is a lack of inspiration and personality to this plot, which could be updated without going out of tune with the tone of the proposal. Also, be careful with spending mana, as our physical abilities also depend on it, and we may lose the ability to access certain areas, which may end up having to charge our game.
However, there are times when if we reach a final boss that’s too exhausted or don’t have the key needed to get to another level, a strange character will lend to help us. This particular being will offer us his help by giving us free articles, but in return, in the future, he will show up to claim something from us
Our enemies move around a somewhat unbalanced difficulty curve, alternating moments with simple enemies they almost look like accessories, with others that require more skill and thoughts. This remains true throughout the adventure, so don’t let your guard down! Pay special attention to level bosses, complicated and very bloody, but well designed, without a doubt.
Villages, trails, castles and dungeons
At Skylia’s prophecy We’re gonna travel different mapped, all represented with a beautiful aesthetic pixel art. Among these neighborhoods, there will be cities, where we can interact with their inhabitants in addition to having the possibility of acquire provisions. We will have at our disposal Item shops and healing areas, but also, there will be premises where we can acquire secondary missions with which to earn coins.
On the negative side, we will always see the same image for these establishments, and what seems like an insignificant detail ends up turning into a feeling of little work and monotony.
It is important to stock up well, because we are faced with a demanding and sometimes difficult title. Therefore, it is advisable to carry at least one restorative potion in case of a problem.
We’ll be able to save game manually in a kind of statues that we will find by mapping. But these are scattered, and no automatic backup or checkpoint, so if we see the dreaded and classic screen of game over
Regarding its graphic aspect, Skylia’s prophecy shines above all in the design of its scenes. These they look pretty pixel-art, they are well detailed, leaving very beautiful prints for example with their reflections of the sun, but also, they are with a playful structure. On the other hand, character and enemy models are correct without further ado, But they are somewhat mediocre compared to the current independent level in pixel-art designs. At the very least, the end bosses are raising the bar in this regard.
It’s a game well polite regarding bugs and bugs, limited to a translation error, certainly of little importance. Skylia’s prophecy our lLegacy translated into Spanish in terms of text sections, as the game has no voice.
Its sound plot is undoubtedly the weakest. Little variety of melodies, which give a feeling of monotony in this aspect. Its rare the sound effects are weak, and I say rare because there is hardly any. A better sound section is not incompatible with respecting the trends of the past.
Skylia’s prophecy It’s a title that will suit us well if we are sensitive to the nostalgia factor. In this setting, it’s fun, an important detail, but it doesn’t have too many tools and news to keep the player hooked beyond their own challenge and nostalgia. It is appealing to the eyes because of the beautiful design Pixel art of its levels, and evokes memories of classics of the genre, which is undoubtedly a positive factor to take into account. If you fancy a classic proposal and you’ve already beaten the greats of the genre, you might find in Skylia’s prophecy an attractive alternative, also at an excellent price.
Duration / pleasure
7.0 / 10
- Good level design
- Agile and challenging gameplay
- Good narrative construction
- the pixel art of their settings
- Your well-designed and challenging end bosses
- Its sound aspect is somewhat limited
- Nothing new in the genre
- Its difficulty curve is sometimes somewhat unbalanced
- The detail of the characters is correct