Bleeding Edge is a new Ninja Theory IP, which becomes a color note in its catalog. Not surprisingly, this multi-player cutting-edge game that deserves attention for redundancy looks more attractive than other developer jobs, looking to differentiate myself from the tone of studio games such as Hellblade II or Project: Mara.
In addition to this approach, the research focused on the development of Bleeding Edge is relatively small. And even this is it It's a common place within Ninja Theory, It means a challenge. More if it should attract the creativity and the thought of re-launching a melee or melee.
Finding a balance between an attacker and a defender is the goal of Ninja Theory
Rahni Tucker, creative director of the game and Sports Industry In a recent interview. In it he says that when a team is facing a close battle in the game, they have to rethink a lot of things. One aspect of what they have done how to set up and how to make this feature attractive both attackers and defenders and how to set them up.
Because unlike the d-gaming games where combat is looking for endless combos and motivation, in the multiplayer theme, things change a lot. And more at Bleeding Edge, where we find two roads or roads for attack and defense and not for AI.
We had to completely replace the Unreal network layer, so our leading, highly intelligent coder found a way to engineer a multiplayer team. This is a big part of what makes the game feel so good, because you don't have that kind of input when pressing buttons. That is so important in fighting a third party, that you don't press the button and wait for the message to return before the boy starts to get excited.
The other problem is to make sure it's fun for a player who gets hit. For a third-person player action game, you can run and kick 100 men's butt. Become a god. But that doesn't work in multiplayer mode. It's never fun to be trapped in a 100-strong combo, so we're trying to find that balance between making it fun and profitable for the attacker, but also for playing a fighting game. attack
No doubt this will be a distinguishing feature of Bleeding Edge compared to other multiplayer titles. In a proposal where archers shoot, be it first or third person, Ninja Theory suggests one more thing: melee. It will be very interesting to see what balance they find between the attacker and the defender.
Keep in mind that Bleeding Edge will arrive on March 24 on Xbox One and PC and will do so directly on the Xbox Game Pass. In addition, a special body type for the event will be sold.