We got the idea of Boris the rocket Our programmer had from a dream. He dreamed of a Soviet instrument panel. So we met, put our heads together, and developed a general concept after everyone had come up with their ideas. We recognized the importance of design documents after our work on Black baron when we broke up with our game designer and had to go back to first place. I should probably mention how we built our team.
In 2009 I met the boys when I started playing World of Warcraft. The next year they invited me to play Project reality, a Battlefield 2 mod, and by 2013 we founded a clan. There were about five of us, then more people took part, and then some of them switched to us WEAPON 2, created a roster made up of the team members who left the mod and called him GOAL (Tactics over rules). So we kept playing, honing our skills, graduating from college over time, finding jobs, etc. In 2018, I got tired of working in my field and decided to try my hand at 3D. By then, one of us had programmed in 1C, so we figured out why we shouldn’t be making games. And so we came to game development.
Our conference calls were never strictly work-related. It’s our daily routine, it’s part of our life. We used to play together, but now we work together too and I think it’s pretty great.
Back to Boris the rocket, First we thought of the isometric view. You have to add trucks and get them to deliver missiles to the bunkers. However, when we saw what Boris’ tummy looked like from a first person perspective, we changed our minds and switched to FPV entirely.
Oh yes, there is really something about that belly. It is my pride I mean did you see It looks so real. Regarding the game functions, the replayability has to be considered. In fact, every time you start the game, you see small details that you didn’t notice before, and the more you play, the more they stand out. Every time you finish the game it gets a little faster so it’s kind of a time manager.
You have to be on your toes all the time, trying not to waste a second, which will really help you in the future. To give an example, it pays to prepare condensed milk as often as possible. In fact, it will be a lifesaver at later levels. It regenerates stamina so after cooking it will appear on the tables in the canteen so you can grab it when you need it. The better the score on completing the level and the fewer mistakes you make (if any), the better your loot will be – watch out for the packages of the USSR they drop off for you.
We also had this idea with the bear dancing to balalaika. Whenever the bear attacks, you play the balalaika to charm it like a snake. The game was supposed to have more hackneyed stereotypes, but in the end we narrowed it down to what you see in the final version.
Indie Cup streamers and the community gave us positive feedback which we weren’t expecting and we are grateful to them.
A total of, Boris the rocket was our third game in three years and every new project we release gets better than the previous one. I’m really excited to see the team grow and develop. It’s definitely an upward trend for us and I can’t be more proud of our achievements.
BORIS THE ROCKET
Big Way Games
BORIS THE ROCKET is a simulator for a Soviet rocket operator from the Cold War. You have the opportunity to defend your vast motherland single-handedly. You must withstand freezing weather and evil bear intrigues while sipping condensed milk to survive and adapt to the rapidly changing environment. Full immersion in the dramatic atmosphere of the Cold War. In these times, your duty to your country is more important than your own opinion. Even your mortal body belongs to the state. Only under such conditions can people really become real heroes and patriots of their homeland. Don’t let mother ruin Russia! Do or die! Death itself is not a good excuse for a Soviet man!