The Zelda legend was there, and it will be one of Nintendo's many athletes with a videogame video history. With over thirty games and experiences behind it, it has worked as such inspiration for many other developer topics from around the world. Therefore, it should not be a shame that voices from around the world compare your work with the series of video games made Shigeru Miyamoto and Takashi Tezuka. At least, that's what the now completed Vigil games should have thought of when they arrived to work with the Darkider: Fury of War.
Under the guise of uncertainty and development that tests the ignorance of the Austin-based theater, this action-video game became The Legend of Zelda cross-platform set in the center of the world. Angels and demons enter the realm of mechanics, the use of puzzles and playful elements reminds us of indifference, with salt salt Nintendo. While these were so brutally murdered that in the end, that uncertainty was safety. And security, too, in the construction of the second part that emphasizes open world.
So much so that, apart from the outbreak of research back in 2013, we received a third installment and this edition spin-off under the name They don't confuse Genesis.
Technical section
Comic artist and videogames, Joe Madureira He has been the main source of Darkider saga wasting personality and good taste on all four sides. At this latest moment, the American painter wanted to return to his genesis, with a a very slow looking first impression
Details from the most successful actors, including the final bosses, are in situations capable of creating a unique atmosphere thanks to the many lighting effects and explosions that will appear on the screen when we reach arms. The whole show says that, even though it's groundless, it doesn't go away when we add a high-end sequence that can tell us this story and what it looks like taken from a comedy cartoon.
On the other hand, what would be video games without good music? Most likely, they would be less sensitive and less expressive. That is the importance of a good figure that, in the right hands, is able to advise the narrative in the construction of the title. Fortunately, Darkider Genesis made numerous attempts to provide us with that soundtrack, which was protected by orchestra, choirs and singing thanks for the baton of Gareth Coker, you are able to find the right space to expand on the various heroic and famous paths that go on during the War and the War.
The motto is also evident when it comes to helmets after listening the unpopular Castilian is simply undeniable. We can only praise the good choice of words, because they are perfectly married in the way they become characters, especially in relation to the protagonist's duo, who are as unique as water and oil, but who cannot claim to respect each other.
Playing
The Diablo saga is what is considered a quality representative for Blizzard Entertainment. Only three deliveries under its belt and quarterway (separate mobile devices), are about One of the most important and influential trends in history. The story of its origins dates back to the 90s to reveal some of the technologies and programs that have endured over time. Not surprisingly, the videogame industry is one that thanks you for jobs that have managed to leave a mark like this that we're dealing with. An entry that, by mistake, has cast its light on Darkiders Genesis.
The nature of the action and the role in the isometric view does not diminish in Diablo's suggestions and series as a regular general manager. That Confusion Genesis would take on himself isometric view from top to bottom, set alarms. Its kind spin-off It didn't help the words from around the world pointing the finger, especially after the negative reviews found in the third installment that divided the entire community. Fortunately, after a while, that fear eventually becomes worthless, because in many Signs it's better than it seems after its first appearance.
Don't be fooled by the new idea and first steps of the title, because Darkider Genesis lives up to their name to suggest that, without taking too much action, He also has time to give us sections of platforms and puzzles. Special mention is made to the last one, because they do their best to use ingenuity when we deviate from the main road in search of separate clusters at each level, not least. In fact, it almost seems like the game is rewarding us with its finest faces ever since we released our most experimental vein.
However, the game managed to offer a perfect balance between the three sides as a result situations that are beyond imagination and shortcuts everywhere. Unfortunately, this size and attention to detail hidden from a time when the camera is playing bad transcends our field of vision, occasionally by enemy forces everywhere or when we have to deal with a variety of stages that require our ability to shoot.
Fortunately, this only happens on rare occasions, since the rest of the adventure is well resolved. Play with both characters it's tricky. It is possible that, in distribution distribution, both are very similar, especially for short distances. However, we see more difference when we acquire different skills for each Rider. For example, Lucha is very inclined to use firearms, so we will collect different types of ammunition that vary in their fireplace. Guerra, meanwhile, is following in the footsteps of his first installation with a small and recognizable fight with his massive sword.
The difference lies in the way they become their guides. We and Guerra already have some kind of luggage on his first installment. His stubborn and sticky nature is well known to all, so it was expected that Lucha would represent the type of partner. The character covered in the character is that let go of the jokes
Time
Our attempts to disrupt Lucifer's evil plans it can take us between 10 to 15 hours of adventure if we rely on our ability in controls. It also depends on how we achieve the task, since we can do it in a local, Internet or private setting. It doesn't matter how fast we run, because the game experience changes depending on whether you play one way or the other and the difficulty makes juggling necessary to find balance.
What is clear is that Darkider Genesis does not reduce secrets at every level we go (and that we can retrieve as many times as we want to when we show off new characters' abilities). Because like the Metroid saga, this spin-off invites us to come back as often as we can, because there are few rewards that can't be achieved without the proper power. In the end, there are so many doubles, and triples, that is 15 hours, since our desire to collect as much as possible to improve the War against the currency exchange and to get all the collections make it possible to handle statistics being ignored.
Conclusion
Their causes are many a spin-off It may not be underestimated. Their situation is already doing just that and, unwittingly, they are often considered less important deliveries than older brothers. Still, the Darkiders are willing to sacrifice a lot of his battle in the quarterback to become something more than a catchy, inaccurate, Diablo saga. That the new perspective does not lead you to change, because the appearance is sometimes deceptive and the advent of War and War, failing separately, does what Darkiders III did: return the money to the wasted land now.
So much so that The Darkider Genesis is a proposal that has a lot in common with its origins since the first installment that was a long way back in 2010.
* Thanks to THQ Nordic for providing us with the review.