Hello guys from the fog.
Think you know what a traditional one Dead in daylight Chapter looks like? Think again With our latest release, we’re turning hard off the classic horror highway to explore the world of K-pop. And while the colors on the surface may be a little lighter, that’s true Dead in daylight Form, that just means that there is an even deeper darkness lurking below. Creative Director Dave Richard shares his thoughts on All-Kill and pushes the boundaries of game aesthetics.
Associated brand manager Thomas Carpenter: Was K-Pop always the intended topic or was the goal to explore the music industry as a whole?
Creative Director Dave Richard: K-pop has been the main inspiration for the all-kill chapter since day 1. We’re always trying to explore new things in the game, be it characters, themes, perks … The vibrant and highly polished aesthetic of K-pop culture juxtaposed with Dead by Daylight, the sick, gloomy world is alluring. We saw it as an opportunity to expand the creative space in our universe and were able to work with industry experts like producer DJ Swivel and K-pop idol Kevin Woo to make sure we stay as authentic as possible. The name of the chapter itself refers to the K-pop industry and refers to the moment when a song or album simultaneously hits number 1 on all eight K-pop charts. I can honestly say that the entire development team had a lot of fun working on this chapter.
carpenter: Who is The Trickster, the new playable killer?
Richard: The trickster, whose real name is Ji-Woon Hak, is a crazy idol who loves to kill a little more than worship his fans. Just like his performances on stage, he kills with show style and extravagance. The Trickster brings a new adrenaline-rich game mechanic called “Showstopper”. Players can quickly and accurately throw sharp blades from a distance – talk about a killer move! Additionally, the Trickster’s three unique perks allow him to take out potential rescuers instantly and block areas of the map for his benefit. We’re super happy with the way the character plays and we can’t wait to see what you guys do with him.
carpenter: Can you tell us more about Yun-Jin, the new survivor?
Richard: Yun-Jin Lee is the ambitious producer of The Trickster. When she was younger, she failed an audition to become an idol trainee for renowned record label Mightee One Entertainment. She worked behind the scenes and still managed to create some of the studio’s biggest hits. She worked her way up until she became Jin-Woon Hak’s producer. She is fabulously stylish and leaves anyone who hinders her career in the dust. Her three unique perks are interesting to loners, which really matches her strong, capable personality. They focus on giving Yun-Jin a bonus when other survivors are in trouble.
carpenter:: How does the relationship between the killer and the survivor represent the evolution of DbD’s storytelling?
Richard: We wanted both characters to be deeply rooted in the K-pop universe and therefore directly connected to each other. It’s the first time an original killer and survivor actually knew each other and had a cohesive story before they were picked up by The Entity. It takes the horror to a personal level and creates an interesting dynamic in their relationship as one drives the other. That particular relationship gave us plenty of storytelling opportunities and we look forward to working that way in the next few chapters of the game.
That’s it for today folks. The All Kill chapter was a thrill working on and we can’t wait for you to get your hands on it and feel the same vibe. Are you ready for a show Let’s find out!
Dead at Daylight: Special Edition
Behavior of Digital Inc.
Death is not an escape. Dead by Daylight is a multiplayer horror game (4vs1) in which one player takes on the role of the wild killer and the other four players play as survivors in order to escape the killer and not be caught, tortured or killed. Survivors play in third person and have the benefit of greater situational awareness. The killer plays in the first person and focuses more on their prey. The survivors’ goal in every encounter is to escape the Killing Ground without getting caught by the killer – something that sounds easier than it is, especially when the environment changes every time you play.