To end the year on a good note, Blizzard, in the voice of Joe Shely, Head of Design, shares more about the item system and the skills that will be available in Diablo IV.
The Uobjects, which were the most powerful category of the previous opus, are not currently on the agenda. Instead, you are entitled to items that are unique to each class, are powerful and whose attachments are always the same.
To encourage you to dig a little more into magic or rare items and not give up on them once the first legend appears, these have also been reviewed. Magical objects thus systematically have a normal addition, but its power is greater. The rare item has up to five. Legendary items have four normal and one legendary additions. However, this is random and no longer necessarily linked to a specific object. You can therefore find the same legendary trait on both a pair of boots and armor.
Skills are not automatically unlocked upon advancement. With each level you cross, you get points for strength, intelligence, dexterity or will and skill points. You can benefit from a skill’s base effect by acquiring it. However, the following levels will only be unlocked if you distribute your points wisely. For example, as you can see below, you need 225 in strength and dexterity to reach the final level of the Tornado skill. It will also always be possible to completely reset your tree, but it’s not free as the cost increases with the level of the character.
While you wait to see it all with your own eyes, keep the flame alive with Season 22 of Diablo III, which debuted on November 20th. Have a good game!