Finally, we have news from Dying Light 2. The problematic development of the second part of one of the best zombie games of the last generation caused many delays in the title.
Techland you try to be more transparent in your communication on the progress of the project. While the most recent update turned out to be a bit of a disappointment for fans due to how little content it offered, the fact is the studio has been talking about various aspects of the game ever since. They ruled on his engine and of how much content will it have , as well as how it is gameplay optimization for new generation consoles, among other things.
Now the main designer of the game Tymon Smektala, answer questions asked by fans. He does this by discussing various aspects of the game to come through the first video of Ask me anything (AMA) published in a series of similar videos.
Dying Light 2: Player Actions, Consequences, and World Size
In the video, Smektala provides further clarification on the details that have been discussed above. Are detailed the mechanics of choice and consequence in the game and Smektala explains that they can present themselves in a number of ways: from the factions you align with to how decisions in missions touch and player actions impact the game world.
The size and verticality of the world of Dying Light 2, including a comparison with the size of the card of its predecessor. Smektala also comments on other relevant elements such as variety of enemies or dynamic aspects of the world (like the day and night cycle).
Dying Light 2 He still does not have a departure date but little by little we see the light at the end of the tunnel. While we wait you can watch the full AMA video below or continue browsing our web for more information.
About the Author
Gamer since the 80s. Lover of animals and good cinema. Diploma in Advertising and Public Relations. Sometimes I go out to movies from behind.