The last major game Ubisoft has yet to release this year is Immortals: Fenyx Rising. This new IP defined in Greek mythology will close a spectacular end of the year for the French comp any, which has delighted us with Watch Dogs Legion and Assassin’s Creed Valhalla in recent months. Now, in a little over two weeks, we will receive this new and curious proposal, which we adored during our first contact.
Today, thanks to an interview published in GameInformer, we knew what was the genesis of this new game. What was the spark that triggered the development that ended up becoming Ubisoft’s new IP. And it all started with a problem.
Immortals: Fenyx Rising originated in a mistake
As revealed in the interview by a representative of Ubisoft Quebec, the developers of the game, all from Assassin’s Creed Odyssey. As he claims, it was a glitch, a mistake at one point that made them think it would be an interesting idea to make a game based on Greek mythology.
At one point we encountered an error where there was no human crew on board a ship. Instead, they were all Cyclops. We knew this wasn’t the case in a game like Assassin’s Creed Odyssey, but for us it felt like a spark and we thought it would be interesting to create something with a mythological theme in the background.
Immortals: Fenyx Rising is coming to Xbox Series X | S, Xbox One, and PC on December 3, 2020.