After a small delay compared to other versions, we finally have the Xbox One version of Resurrection of ghosts and goblins. In the new opus of the legendary Capcom saga, we will play Sir Arthur who must once again save Princess Guinevere claws … evil, let’s leave it there to avoid spoilers. A wide variety of weapons, 2D scroll and platform, golden armor … each of the signs of the saga is in this new opus halfway between homage and remake.
Renew the saga in the technical and the playable
Starting with the technical part, the saga was artistically renewed towards a kind of anime or Cell Shading. This new look, it feels weird. He avoids the pixel which would have attracted the most nostalgic and does not obtain a precious aspect, feeling certain drawings especially of enemies, which can be improved enough. In the sound section, the melodies also try to remind us of the original melodies and especially at certain levels, they are direct tributes. Even so, they can quickly become repetitive due to the many times we are going to die. Control, on the other hand, is what feels most badly. There will be few times when we die thinking we didn’t want to take that leap, or that our character reacted differently than what we tried.
In the playable news section, comment that we will now have a skill tree. In this we will unlock a passive to go faster, to the classic magic of the game. So now the magic is not related to the weapon we carry but we have to unlock it by making the fairies go through the levels. And you had better go back to the levels to get fairies, because any help is small to overcome each new and demanding level.
Ghosts’ n Goblins Resurrection, difícil o injusto?
Ghosts and Goblins is a saga known for its great difficulty. In the 80s and 90s, video games were very short, due to the low memory of the cartridges. That’s why hethe high difficulty was one of the favorite ways of the developers to lengthen the games. But today, is this difficulty necessary? There are challenges like the Souls saga that people love, but this game sometimes feels unfair … At first we will have to choose between 4 difficulty levels which are certainly appreciated. These levels will allow our armor to withstand more hits before breaking or resurrecting at the same time we died on the lowest level.
Personally, I decided to go through the game first with the lowest difficulty, and it was still frustrating. We will die easily in each level about 50 times, and we won’t feel like we are learning, only memorizing enemy patterns and landscapes. But what’s really unfair is that Sir Arthur is very clumsy. Lit leaves where platforms are the fundamental thing, we can fall over and over again, and have to start over, not knowing what we did wrong. Finally, as it is already a classic of the saga, the game will force us to take a second turn to see the real end. This second round, not available at the lowest level, presents us with the same levels, but in “Darkness”. More enemies, more on-screen challenges, and as the name suggests, darkness, in the real challenge you sweat to be successful.
Late and regular version on Xbox platforms
Finally, note that among the game’s flaws, adapting to Xbox consoles posed a problem for me. The game has no upgrades for the Xbox Series, nor more FrameRate, nor Smart Delivery, but not only that the achievements were not performing well either.. Even one of the achievements that the game calls challenges annoyed me and said I didn’t unlock it when I got it, only that I didn’t save the game afterwards. That’s why while the game isn’t bad at all, this version falters a bit.
Still, and unlike other games I’ve had the misfortune to analyze, G&G made me want to keep playing, and I will as long as my patience lasts. It is true that it is very difficult, but thanks to the fact that it has 4 different difficulty levels, for the moment it has not been impossible. I’ve already finished it in the lower 2 levels for this review, but I’ll keep playing it for a bit longer, to at least see if I get any further achievements.
Resurrection of ghosts and goblins
- Very replayable
- Technically compliant
- Excessively difficult
- Poorly suited for Xbox systems