We waited for news from Halo Infinite They’ll be there at the end of the year! Indeed, the 343rd day of the year committed us to 343industriesa very long article The studio has announced that its highly anticipated FPS will be released on the websiteAutumn 2021.
Halo Infinite for the 20th anniversary of the saga
It is actually Joseph Staten who announces the color. The current creative director was very transparent about this, saying that the work to be done was important and that after a cut related to the holidays at the end of the year, everyone would come back on deck to enhance the ultimate Halo experience. .
I am honored as Creative Director to help our team with the Halo Infinite launch in Fall 2021.
Until then, each of us at 343i and our great partners will build, test, and refine an experience that we should all love.
An important deadline that should allow teams to work calmly to achieve their goal. There is no doubt that there are many projects out there and it is hoped that this extra year will be well used!
We all hope for a great Halo and all developers will do their best. However, healthy conditions must be created to achieve this, and Joseph Staten emphasizes this. Will the crisis be there? Between the lines, the man seems to put this idea aside.
We must […] Give the team time to recharge over the holidays, then return in January to finish the game at a healthy pace.
The greatest halo ever
Joseph also wanted to reassure Staten beyond the publication date. Reassure fans who have high expectations, but also players who want to renew the universe. And 343 Industries seems to have it all in mind. Realizing that it took more work to meet expectations, especially technical, the man makes sure that this Halo Infinite is incredible.
He remembers the talent of the teams working on this project and admits that he has already completed the single player campaign. And has been since his arrival last July. Then he could discover the Halo episode, the biggest in the saga and with unprecedented possibilities, without changing the license’s experience. It presents Halo Zeta as a “The most mysterious, dangerous and richest place in the entire Halo universe”
It’s the Halo we envisioned in 2000, which after 20 years of technical and creative innovation has finally come to life.
We have to be patient now. Teams need to take the time to fine-tune everything to deliver the game we hope for. Speaking of tweaking, the article published on Halowaypoint delves into the graphic developments that Halo Infinite was a part of. We learn that the demo broadcast in July during the Xbox Showcase was primarily intended to show the game’s gameplay and that many graphical aspects were not completed.
Notable graphic developments
Since then, the lighting system of the stages in particular has been revised with a higher-contrast image. On the enemy side, that good old Craig who poured so much ink also got the tweaks he deserved. In the version released this summer, the NPCs didn’t have facial animations yet, which made the expelled soldiers look so … silly. The current build of the game has already changed that aspect and Craig shouldn’t look so innocuous going forward.
We also discover new images of the game. The first multiplayer map allows you to take a look at different characters and their armor in the game.
It’s always good to keep in mind that Halo Infinite will be available on Xbox Game Pass from the day it is released, and will be playable on Xbox Series X and S, as well as Xbox One. See you Spartans in autumn 2021!