Eric Lin is a former 343 Industries employee who recently spoke about the work environment within the company. These statements had flowed like scum hinting that within 343 Industries and in particular with the development of Halo Infinite, a tightening had been experienced, which does not appear to be as it has spread through them. networks and some industry media.
He himself wanted to go to court with these as he defined it, “false statements“To explain what his studio experience was like and what he really wanted to say about his time at 343 Industries and the development of Halo Infinite. He made it clear that he had not suffered from a crisis since the time he worked on this development.
There is no Crunch culture at 343 Industries
My collaboration with 343 Industries was a happy experience. Have there been difficult days? Of course, in most jobs there are always tough days. The people and me. I know I worked hard on this game, but we did it because we care. The media love to twist sentences by extrapolating them from 15 minute videos, there is no crunch culture in 343.
Slipspace Engine gets better every day. The guys at 343 are working really hard, and now you can see how amazing their graphical results are. Features have been added, performance is improving and I’m sure it got even better after I left.
He himself called his experience at 343 Industries a happy one and that like any job there were more complicated days and everyone seemed to work hard because they cared about what they were doing. did with a game of such renown as the new episode of Halo.
Halo Infinite is still in development and its release for Xbox and PC is expected to arrive later this year.