Morbid: The Seven Acolytes is an action RPG with a Lovecraftian aesthetic that combines exploration well with challenging combat.
welcome to Morbid: the seven acolytes, an independent game developed by the Finnish studio Always run, who managed to lead an excellent adventure of exploration and demanding combat. What drinks from sources like the saga Souls in the playable and dresses its appearance with an aesthetic of the most lovecraftiana. It is Action rpg with top view and pixel layout art it harbors a great story that we must unravel in a most hostile world.
This adventure will lead us to Mornia, a land full of the most grotesque horrors whipped by the evil presence of Gahar. These evil deities have possessed seven acolytes of Mornia and they sowed chaos and destruction with promises of power. Our mission as members of Order Dibrom will deprive these demonic creatures of the flesh of their guests and thus restore peace Mornia.
With this pretext will begin our adventure in a world full of dangers which will try to put an end to our existence. We will find there a wide variety of enemies and bosses it will test our ability. Not before we go through a huge world full of hidden corners and labyrinthine areas that will provide us with equal risks and rewards
Playable mechanics
Our adventure in Morbid: the seven acolytes will begin with our fighter regaining consciousness on the shores of Solya after a shipwreck. In this area full of treasures and enemies, we will begin to familiarize ourselves with its basic combat mechanics and stock management. There we will find a sword to equip our protagonist and an assortment of items that will help us face our first opponents. Thanks to a few books scattered around the area, we will know the basic commands in the form of a tutorial.
Our character has a life bar and an energy bar which will be consumed when we attack or dodge our enemies. A system almost identical to the one that popularized the saga Souls over the past decade. We will also have a sanity meter which will be reduced when we are injured or when we use certain items on ourselves. When our sanity goes down, the game will get harder resurrect fallen enemies in the form of a specter, so we need to pay attention to our sanity.
Unlike the saga Souls, we will not lose experience or items when we die. We will simply return to the last altar where we rested. These altars serve as a checkpoint and we can level up in them as well. But Morbid: the seven acolytes does not have a stat based level system. Through the different blessings found on the map, we can increase different aspects of our protagonist: increase health or energy bar, get more experience O increase the damage of our ranged weapons
Exploration
Without a doubt the part that I loved the most and in which she shines the most Morbid: the seven acolytes it’s your exploration. In a totally interconnected world, we will have to explore vast labyrinthine areas full of mysteries. Through side missions we will have to do go back on more than one occasion and thus receive juicy rewards. The game does not have any type of map and on more than one occasion it will be necessary to mentally reconstruct the path taken so as not to get lost in almost all of its areas.
Although the world of Mornia is full of dangers, we will also find great rewards for exploring all its paths. The game features a wide variety of unique weapons that we can upgrade with gems scattered around chests and corpses. From the start of our adventure we will have an inventory that we must succeed in always being equipped with the best items we find. There are many times when we will have to get rid of a lot of the weapons we carry due to the large amount of treasure the map has Morbid: the seven acolytes.
On more than one occasion we need to explore certain areas in depth to find certain bosses and sub-bosses, since it’s not their intention to take us by the hand. This is probably the most difficult part of the game. In addition, thanks to the objects and enemies that we discover, we will be able to learn more about the world of Mornia
Artistic design
If you are in love with the universe of Lovecraft or the cinema of David Cronenberg you will surely fall in love with its aesthetic. The enemy and boss designs are a mixture of grotesque creatures and viscera which will bathe the scene in blood. With a pixel art design from an aerial view It has environmental sounds and animations that will make our stomach spin more than once.
In the sound apparatus, Morbid: the seven acolytes has a orchestral soundtrack loaded with organ sounds it will make us shudder several times. He has great themes for battles against your bosses that provide extra tension making your encounters memorable.
Morbid’s Final Conclusions: The Seven Acolytes
In short, if you are fans of the Soulslike genre and you like the Lovecraft universe, I can only recommend you to play Morbid: the seven acolytes. It’s a Challenging adventure based on combat and exploration where you can face all your challenges in different ways thanks to its varied system of weapons and upgrades. The duration can take between 10 and 15 hours depending on your level at the controls and the desire to explore its convoluted world. Design and music that will take you on an adventure and a very interesting story.
Morbid: the seven acolytes It went on sale on December 3, 2020 and is currently on sale at Shop of Microsoft at $ 19.99. So don’t hesitate to try it out if you are interested in this genre.
Morbid: the seven acolytes
$ 24.99
Benefits
- Spectacular and aesthetic Lovecraftian world
- Demanding exploration and combat
- Memorable boss fights accompanied by great orchestral themes
The inconvenients
- At one point, exploring can be confusing due to the modeling of your scenarios
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