In Speed Limit it is better to know how to handle all vehicles if we want to see a new dawn
A routine subway trip can turn into a real adventure. To watch infinity leaving your mind blank, to be the protagonist of a chase that not even in the best action movie. You have to fight to survive, and in Speed limit we’ll have to put all the meat on the grill if we want to see a new sunrise. A proposal from Chorus Worldwide Games and Gamechuck that, more than a game in and of itself, it could be seen as an entire driving experience. Lovers of challenges and speed-runs, keep reading because this analysis may interest you.
Addictive, fast, deadly
Speed Limit, as the name suggests, bases its mechanics on reflexes, speed, and knowledge of the controls and mechanics that surround each phase. We will control a good man who unwittingly and unwittingly receives a gun in a train car. From now on, its indescribable journey takes a 360-degree turn, as a whole army of gangsters will attack us.
Can I really handle this fighter?
One of the features I like the most about this standalone proposal is the wide variety of situations and how its playable mechanics change completely from one phase to another. Everything, of course, taking as a witness the playability and graphic essence of 8-bit games. To be in a run´n gun through the train carriages we will drive a car with an aerial view that will remind us of classics like Spy hunter. From there, we will move on to a motorcycle phase with a camera that will remind us of the mythical Out of the game, and so we will link screens until we reach the top where we will manage a fighter, collecting testimony from Afterburner.
Time: our friend and foe
You will think I gutted the game by telling what the endgame of the game looks like, but I assure you that The objective of Speed Limit is not to see the credits after you have solved all the challenges. Part of the grace of the title lies in its difficulty, which is quite high and which will kill us a thousand and once. You have to be quick with your reflexes and understand the controls to get out of situations brilliantly. But that’s not all, rather the game lends itself to us playing “on a loop”, one game after another for the sole purpose of beating our own time.
Like an NES game, but with endless lives
Maybe the pixel-art aesthetic which presents the title is already a little worn out in many games that swell the catalog of independent games, but in Speed limit it works perfectly. This mainly corresponds to the nature of the proposal itself, but it is also thanks to this resource that they manage to create a multitude of situations, of camera changes. Different sets that would be much heavier to achieve if they had opted for another artistic resource. In addition, the Gamechuck study “worked” in this area, with handcrafted character and scene drawings,
Conclusion of the speed limit
Total madness. The speed limit is postulated as one of those difficult games which “stings” the player in several ways. The succession of phases will not stop playing until we make a “full turn” to their main adventure. With this pixelated aesthetic, it’s rare not to remember the classics of the time. Of course, all with a little more difficulty so that we get the best of ourselves, leaving the skin in each phase and internalizing the mechanics to get out of each situation. If you’re a fan of the weather and have a soft spot for speed racing, check out Speed Limit. A very rewarding experience from start to finish, despite its short duration.
If you are interested in the game, you can get more information on its official page click here. Speed Limit will go on sale next time February 19 in the Xbox family, with other dates for the rest of the platforms.
- Variety of settings and mechanisms
- Once you’ve internalized the controls it’s amazing
- Times are marked by phases and help you in your goal to overcome them
- Too short too
- Learning the levels goes against it
- A competitive online would have perfectly suited him to compete