Ori and Will of the Wisps isn't the only one of Microsoft's most important in this first half of the year, it also said a return to one of the best metoproyo platforms of the generation. After much success that Ori and the Blind Forest meant an independent panorama back in 2015, the wait, and delay included, were longer. We'll see if it's more than worth it. Late last week we went to London to try out the new Moon Studios and came back with a great idea, an adventure that keeps its context and knows how to turn it in the right direction.
We haven't played Ori and Willps for a long time, since Madrid Games Week 2018 was clear, and from the broader example we could play it was clear that those faced with these arms have been relentless over the past year and a half. In a quiet environment, with snacks and all, we enjoy the first bars of a new installment of this series aims to be one of the Xbox's product plans for the year. This is our understanding.
The weight of the sword
The two-week absence is officially launched on March 11, for about four hours it was under control They let us see that we were dealing with a sequel in almost every way. The adventure begins shortly after the actual ending, but we'll find some changes that will enhance the previous part, to fight.
This new installment will attack the mood from the first minute, as did its predecessor an emotional introduction to a long video of technical and artistic invoices to get rid of hiccups, as always, but soon after the adventure begins we can see that something has changed in his proposal. Although Ori and the Blind Forest won a portion of the platforms before the war, in this new delivery the item is very similar and clear on the first bars when you get it The sword of Ori.
In the first game there was action, of course, but the plan to fight the orb of light was very simple, almost automatic. The purpose of this game is to contribute a very direct and very positive experience, so now the protagonist will have a power sword or bow between his weapons, and there may be more to see. This simple a priori change is a declaration of the intentions of Moon Studios.
A vibrant and vibrant wild Ori
The thing is not there, because character development has also changed dramatically. Apart from the great skills found in the normal course of the game, we can equip ourselves with some skills or boats that will be available on stage. The skills development program, on the other hand, extends to the NPC, so you will need to better manage time and how to use the power points because we may not have the opportunity to do it again in a good time.
You may wonder why this intensive anti-development program is needed to deal with Ori's common enemies and the answer is that that too has changed. We will find new enemies of a different kind at each level, which may interfere with our lives, however The highlight of his proposal is to fight for the final bosses. In the first games, even though they had encounters with Kuro, the intention was to escape, now it's different. In the first 15 minutes of the game, it becomes clear what the purpose of the game is for evicting the house and puffing up the first big one.
Currently in the demo, with all of the above in mind, The impact of Hollow Knight is beginning to be felt we saw in this Ori and Blind forest. At the event, we had a chance to break up a few words with Daniel Smith, the game's executive producer of Xbox Game Studios, and far from throwing balls, admitted that in these years of development they have seen progress in other sex releases. In this case, the influence is noteworthy, and it is perfectly matched by the ancient strength of the game.
Many platforms and metroid 1930
We talked about combat as one of the game's main features, but Ori and Will of the Wisps is also a game that is very true to its roots and strengths, that is, platforms. It remains an integral part of the game development, with a good hand in design standards and concept of metroidylvania we are used to, but to a larger and better degree. At this stage, add an enemy element, it is still a wanted game and you will need to use all the skills to advance the map and reach previously restricted areas in retreat.
The demo we can try in London focuses on the first 4 hours of the adventure, more or less, enough time to see the sheer scale of the game presented by Money Studios. The Orient world and the Willps are growing with new connected areas as we pass through, creating authentic labyrinths of roads and forums that will need to be visited more than once to discover all its secrets. At the end of our game time, it was interesting to see how big the game map was and to think that we only saw a small part of the final game.
It's a part that we haven't been able to fully explore in this demo, though do not forget that in this new installment, Ori is not the only distributor. The adventure begins when the actor and his new feather partner, Kuro's son, get lost in the woods after their first flight, expect at some point in the adventure to reunite and be able to tackle both of us and get new flight equipment, for example. We will have to wait for the final release.
Invisible looking receipt
Since we have been repeating it from the beginning, this succession proposal feels the natural and logical evolution of what we saw in the beginning. Things like and a large number of kinematics and the emergence of NPCs A tangible example of a ambitious project with a larger budget and better tools, which is also evident in the technical and visual part of the game.
Ori and Blind Forest can boast of being one of the best games of recent years, but this season in a row tries to go one step by step in every way. The boys at Mon Studios also showcase their invaluable taste with themes of pure design and complexity of art, performance and interpretation of colors, lighting and most of all, animation. Otherwise the whole game reaches 4K and 60 fps, the biggest change in the game's animation system, as Smith also said at the event, is that now the exact images of each item are made at 60 fps, an upgrade that was also enjoyed by Ori and the Blind Forest version Change Nintendo This it makes the whole experience more clean and fluid, Both are characteristic of enemies and enemies, as at different stages of the stage. New 3D animation techniques are also introduced that will not be known to your kinematics.
For its part, the Ori soundtrack is a symbol of a series that is equally or more important than its artistic component. In this installment, Gareth Coker puts himself in the bathtub again to try and cheer us up again after the good work he did in the first game, in which they were set on fire memorable moments without your background music. It maintains a remarkable level and many changes have taken place in this phase, but we will talk about it later in an interview with a British compiler which we will publish in the coming days. Keep up with your expectations.
A great start to a promising year
Ori and Will of the Wisps have been waiting longer than we thought in their E3 2017 announcement, but I've managed to prove only half of the game's final experience, not to mention that the wait was worth it. It's hard to believe that an independent studio such as Money Studios that doesn't have a unified band, but that its makers are spread across the globe, is able to surprise and a game with huge production values and undeniable care. There is no doubt that Ori and the Wills will one of the best Xbox One games and one of the best releases of 2020.
In a year of transitioning to a new generation of consoles, it makes sense that manufacturers want to keep the firmware of new equipment, even though Microsoft will blur the obstacle with the "Smart Delivery" of the Xbox Series X. In this case, Redmond is a solid bet from the start with Ori and the will of Wisps. Not a new IP or Triple A to use, but the new thing about Money Studios in conjunction with Xbox Game Studios is that an entire show of interest in the form of platforms and a new independent event commago in the video game industry.
function sizeContentsMenu () { // bookmark position if (jQuery (& # 39;. content-menu-default & # 39;) length> 0) { var menuOffset = jQuery (& # 39 ;.-menu-boat row & # 39;). offset (). top - topOffset; var newWidth = jQuery (& # 39;. content-menu-boat & # 39;) width () - 2; var btnWidth = jQuery (& # 39;. content-menu-wrap ul.sort-buttons & # 39;). width (); var lblWidth = jQuery (& # 39;. content-menu-wrap .bar-label-wrapper & # 39;). width (); var wrapperWidth = jQuery (& # 39; # great content & # 39;). width () - 2; var barWidth = btnWidth + lblWidth; if (barWidth> wrapperWidth) { jQuery (& # 39;. content-menu-default & # 39;). AddClass (& # 39; vertical & # 39;); } if (! jQuery (& # 39; .- context-threat menu & # 39;). hasClass (& # 39; vertical & # 39;) && jQuery (this) .scrollTop ()> menuOffset) { jQuery (& # 39;. menu contents & # 39;). AddClass (& # 39; fixed & # 39;) width (newWidth); } else { jQuery (& # 39;. menu contents & # 39;). DeleteClass (& # 39; modified & # 39;). deleteAttr (& # 39; style & # 39;); } // show menu after scroll and hide later (only vertically) if (jQuery (& # 39;. content-menu-full & # 39;). hasClass (& # 39; vertical & # 39;)) { if (! jQuery (& # 39; .- content-menu-storage & # 39;). ((visible))) { jQuery (& # 39;. content-menu-green & # 39;). stop (). fadeIn (100); } } } if (jQuery (& # 39;. content-menu-full & # 39;). hasClass (& # 39; vertical & # 39;)) { var newOffset = 68; jQuery (& # 39; body & # 39;) data.) (& # 39; bs.scrollpy & # 39;). options.offset = newOffset; // Set up new setup jQuery (& # 39; body & # 39;) Data () (& # 39; bs.scrcrpy & # 39;). process (); // Press scrolls to re-measure the property in your test jQuery (& # 39; body & # 39;) .crcrpy (& # 39; refresh & # 39;); // Restart the scroll. } }
// when disqus is working we have been working to fix the link connection from the comment to the disqus thread function disqusContentsMenu () { if (jQuery ("# disqus_thread") length> 0) { jQuery ("# views-anchor-wrapper a"). interesting ("href", "#disqus_thread"); } }
// hide context menu 2 seconds after scrolling has stopped (function () { var timer; jQuery (window) .bind (& # 39; scroll & # 39 ;, function () { clearTimeout (timer); timer = setTimeout (refresh, 1800); }); rip = function () { // only want to do this in vertical style and only if the mouse does not currently fit the menu if (jQuery (& # 39;. content-menu-storage & # 39;). hasClass (& # 39; vertical & # 39;) && jQuery (& # 39 ;. content-menu-screen: hover & # 39;) . = = 0) { jQuery (& # 39;. content-menu-woven & # 39;). fadeOut (1200); } }; }) ();
// hide the context menu after the married user (function () { var timer; jQuery (& # 39; body & # 39;) in (& # 39; mouseenter & # 39 ;, & # 39; .contents-menu-wrapper.vertical & # 39 ;, function (e) { jQuery (& # 39;. content-menu-store & # 39;). set (true, true) .fadeIn (100); clearTimeout (timer); }); jQuery (& # 39; body & # 39;) in (& # 39; mouseleave & # 39 ;, & # 39; .contents-menu-wrapper.vertical & # 39 ;, function (e) { clearTimeout (timer); timer = setTimeout (refresh, 1800); }); rip = function () { // only want to do this in vertical style and only if the mouse does not currently fit the menu if (jQuery (& # 39;. content-menu-storage & # 39;). hasClass (& # 39; vertical & # 39;) && jQuery (& # 39 ;. content-menu-screen: hover & # 39;) . = = 0) { jQuery (& # 39;. content-menu-woven & # 39;). fadeOut (1200); } }; }) ();
/ ** * See href to find anchor. If any, and in the document, scroll to it. * If the href argument is stopped, it is assumed in context (this) by HTML Element, * which will be if requested by jQuery after the event * / function scroll_if_anchor (href) { href = Typeof (href) == "string"? href: jQuery (this) .attr ("href");
// don't interrupt bootstrap carousels if (jQuery (href) .length> 0 &&! jQuery (this) .hasClass (& # 39; no scroll & # 39;)) { var fromTop = 118;
// remove the context menu height (and tags) if (jQuery (& # 39;. content-menu-full & # 39;). hasClass (& # 39; vertical & # 39;)) { fromTop = fromTop - 51; }
// If our Href points to a valid, empty anchor, and on the same page (e.g. #Foo) // Legacy jQuery and IE7 may have issues: http://stackoverflow.com/q/1593174 if (href.indexOf ("#") == 0) { var $ target = jQuery (href);
// An old browser other than pushState may be overrun here, as it is temporary // jump to the wrong place (IE < 10) if($target.length) { jQuery('html, body').animate({ scrollTop: $target.offset().top - fromTop }); if(history && "pushState" in history) { history.pushState({}, document.title, window.location.pathname + href); return false; } } } } } // When our page loads, check to see if it contains an anchor scroll_if_anchor(window.location.hash); // Intercept all anchor clicks jQuery("body").on("click", "a", scroll_if_anchor); //menu hovers function menuHovers() { jQuery(".menu .post-list a").hover( function() { jQuery(this).children('img').stop().animate({ opacity: .3 }, 150); }, function() { jQuery(this).children('img').stop().animate({ opacity: 1.0 }, 500); } ); } //new articles effects jQuery("#new-articles .selector").hover( function() { jQuery(this).addClass('over'); }, function() { jQuery(this).removeClass('over'); } ); jQuery("#new-articles .selector").click(function() { jQuery('#new-articles .post-container').animate({ height: 'toggle' }, 100, 'linear' ); jQuery(this).toggleClass('active'); }); //show search box jQuery("#menu-search-button").hover( function() { jQuery(this).toggleClass('hover'); } ); jQuery("#menu-search-button").click( function() { jQuery('#menu-search').fadeToggle("fast"); jQuery(this).toggleClass('active'); } ); //hide superfish more drop down on mobile if clicked again jQuery("#secondary-menu-selector").click( function() { if(jQuery('.secondary-menu-compact ul.menu').is(':visible')) { jQuery('.secondary-menu-compact ul.menu').hide(); } } ); //search form submission jQuery("#searchformtop input").keypress(function(event) { if (event.which == 13) { event.preventDefault(); var len = jQuery("#s").val().length; if(len >= 3) { jQuery ("# searchformtop"). submit (); } else { alert ("Search name must be at least 3 characters long"); } } }); // send email to send jQuery ("# feedburner_subscribe button"). click (function () { jQuery ("# feedburner_subscribe"). submit (); }); // show the entry form jQuery ("# sticky-login"). click (function () { jQuery (& # 39; # sticky-login-form & # 39;). animated ({ height: & # 39; Change & # 39; }, 100, & # 39; line & # 39;); jQuery (& # 39; # sticky-register-form & # 39;). arrive (); jQuery (& # 39; # sticky-register & # 39;). removeClass (& # 39; active & # 39;); jQuery (this) .toggleClass (& # 39; active & # 39;); }); // show the registration form jQuery ("# sticky-register"). click (function () { jQuery (& # 39; # sticky-register-form & # 39;). animated ({ height: & # 39; Change & # 39; }, 100, & # 39; line & # 39;); jQuery (& # 39; # sticky-login-form & # 39;). arrive (); jQuery (& # 39; # sticky-login)). DeleteClass (& # 39; active & # 39;); jQuery (this) .toggleClass (& # 39; active & # 39;); }); // to move the hover button results jQuery (". sticky import"). hover (function () { jQuery (this) .toggleClass ("active"); }); // submission of entry form jQuery (". sticky-login #user_pass"). typypress (function (event) { if (event.which == 13) { jQuery ("# sticky-login. upload"). show (); jQuery ("form.sticky-login-form"). animate ({opacity: "0.15"}, 0); event.preventDefault (); jQuery (". sticky-entry-form"). submit (); } }); jQuery ("# sticky-login"). click (function () { jQuery ("# sticky-login. upload"). show (); jQuery ("form.sticky-login-form"). animate ({opacity: "0.15"}, 0); jQuery (". sticky-entry-form"). submit (); }); // register the form submission jQuery (".-register-form #user_email"). typypress (function (event) { if (event.which == 13) { jQuery ("#contact-register-form .load"). show (); jQuery ("form.sticky-register-form"). animate ({opacity: "0.15"}, 0); event.preventDefault (); jQuery (".-register-register-form") insert (); } }); jQuery ("# sticky-registration-submission"). click (function () { jQuery ("#contact-register-form .load"). show (); jQuery ("form.sticky-register-form"). animate ({opacity: "0.15"}, 0); jQuery (".-register-register-form") insert (); }); // hide and check password message jQuery (".expect password"). click (function () { jQuery (this) .animate ({ height: & # 39; Change & # 39; }, 100, & # 39; line & # 39;); }); // scroll all #top items up jQuery ("a (href = & # 39; # top & # 39;)"). click (function () { jQuery ("html, body") animate ({scrollTop: 0}, "slow"); return false; }); // image is black jQuery (& # 39; body & # 39;) in (& # 39; mouseenter & # 39 ;, & # 39; .darken & # 39 ;, function (e) { jQuery (this) .find (& # 39; img & # 39;). Stop (). animate ({opacity: .4}, 150); }) in (& # 39; mouseleave & # 39 ;, & # 39; .darken & # 39 ;, function (e) { jQuery (this) .find (& # 39; img & # 39;). Stop (). animate ({opacity: 1.0}, 500); }); // reaction of mice jQuery (& # 39; body & # 39;) in (& # 39; mouseenter & # 39 ;, & # 39; .reaction.clickable & # 39 ;, function (e) { jQuery (this) .addClass (& # 39; active & # 39;); }) in (& # 39; mouseleave & # 39 ;, & # 39; .reaction & # 39 ;, function (e) { jQuery (this) .removeClass (& # 39; active & # 39;); }); // user rating indicator // user comment comment indicator jQuery (& # 39; body & # 39;) in (& # 39; mouseover & # 39 ;, & # 39; #contact .rating-wrapper.rateable & # 39 ;, function (e) { jQuery (this) .addClass (& # 39; more & # 39;); jQuery (this) .find (& # 39;. form-Selector-wrapper & # 39;). fadeIn (100); }); jQuery (& # 39; body & # 39;) in (& # 39; mouseleave & # 39 ;, & # 39; #contact .rating-wrapper & # 39 ;, function (e) { jQuery (this) .stop (). delay (100) .queue (function (n) { jQuery (this) .removeClass (& # 39; more & # 39;); n (); }); jQuery (this) .find (& # 39;. form-Selector-wrapper & # 39;). Stop (). fadeOut (500); }); // user comment rate jQuery ("#XT .form-Selector") .on ("slidestop", function (event, ui) { var divID = jQuery (this) .parent (). parent (). parent (). fascin ("id"); var rating = jQuery (this) .parent (). siblings (& # 39;. rating-value & # 39;). html (); jQuery (& # 39; # & # 39; + divID + & # 39; .theme-icon-check & # 39;). delay (100) .fadeIn (100); jQuery (& # 39; # & # 39; + divID + & # 39;. -fix-rate-value & # 39;). val (to measure); });
// pinterest if (jQuery (& # 39; # pinterest-social-tab & # 39;) height> 0) { (function (d) { var f = d.getElementsByTagName (& # 39; SCRIPT & # 39;) (0), p = d.createElement (& # 39; SCRIPT & # 39;); p.type = & # 39; text / javascript & # 39 ;; p.async = true; p.src = "https://assets.pinterest.com/js/pinit.js"; f.parentNode.insertBefore (p, f); } (document)); }
// facebook if (jQuery (& # 39; # facebook-social-tab & # 39; length> 0) { (function (d, s, id) { var js, fjs = d.getElementsByTagName (s) (0); if (d.getElementById (id)) return; js = d.createElement (s); js.id = id; js.src = "https://connect.facebook.net/en_US/all.js#xfbml=1&status=0"; fjs.parentNode.insertBefore (js, fjs); } (document, & # 39; script & # 39 ;, & # 39; facebook-jssdk & # 39;); }
//WINDOW.LOAD jQuery (window) .load (function () {
// flickr if (jQuery (& # 39; # flickr-social-tab & # 39; length> 0) { jQuery (& # 39;. flickr & # 39;) .jflickrfeed ({ limit: 9, Symptoms: { id: "https://www.somosxbox.com/" }, itemTemplate: & # 39;
& # 39; }, function (data) { }); }
// tabs - these should be entered via windows.load so that pinterest will work within the tab jQuery (& # 39;. wrapper-widgets .it-social-tabs & # 39;). tabs ({fx: {opacity: & # 39; toggle & # 39 ;, dude: 150}}); jQuery (& # 39; # footer .it-social-tabs & # 39;). tabs ({active: 2, fx: {opacity: & # 39; toggle & # 39 ;, height: 150}}); jQuery (& # 39;. share-wrapper & # 39;). show (); equHeightColumns (jQuery (". loop.grid .article-panel"); disqusContentsMenu ();
// show ads after mmenu setup because it wraps the page with div // causing google adsense to reload jQuery (& # 39;. it-ad & # 39;). animate ({opacity: & # 39; 1 & # 39;}, 0);
});
jQuery.noConflict ();
Table of Contents