Support will be released on day one in the Xbox Game Pass catalog.
There are a few days left for The way achieved Xbox Series X | S and PC, the premiere of which is scheduled for the day January 28, 2021. Since Bloober team They keep releasing new data on their new third-person horror video game, now it’s the turn of the dual art style that stands out so much in video games. Let us remember that Marianne, our protagonist, is a medium who can travel between the world of the living and the dead, so the constant interaction between the two dimensions will be very frequent.
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The video explains how fascinating it was for the development team to tackle the task of creating two worlds in parallel, each with their own unique traits. “The first thing we wanted to tackle was the color palette. In the game you sometimes look at both worlds at the same time and you should be able to tell them apart immediately. “, says Aneta Bielas, conceptual artist.
As for the inspirations for the real world, it is that the tapes of director Roy Andersson served to shape a gray reality. And for the spirit world, it is because Zdzislaw Beksinski’s haunting paintings formed the most organic and uncomfortable yet strangely familiar aesthetic of this otherworld.
Then we leave you with the new dev diary of The way who published Bloober team:
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