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The support can last between 8 and 10 hours

oriXone November 25, 2020 No Comments

The way, One of the first Xbox Series X / S exclusives, it will last 8-10 hours as confirmed by the game producer Jacek Zieba in Gamingbolt

Remember that this game was one of the biggest attractions of the Showcase

. And, without a doubt, this duration is welcome because for a horror game, exceeding certain hours of duration can make the story lose interest.

To this is added that in a third of the game, he will use the new method of double reality,

that since Bloober team, the Polish studio responsible for the title, created for this title. The rest of the game will take place in one reality, be it the physical or spiritual world.

The main belief of the game is duality and offers different points of view, from the story to the end of the game, so dual reality play is one of the foundations of The Medium.

Gamingbolt interview translation

This brings us to a dynamic game in which we will have a constant challenge for the changes between realities. The change between the physical and the spiritual world is something we can only do occasionally. This is due to the fact The way is designed so that new game mechanics can be discovered in their own realities, as confirmed by the producer.

This game mode is something completely new and promises to be integrated not only into the gameplay, but also into the story. as examination Zieba:

Dual reality mechanics also promote play and exploration, as well as the enjoyment of the atmosphere itself, ”he said. “In one world, we can be in a seemingly safe place, but players will be in two worlds at the same time, so we never really know if something is lurking in the alternate reality.

Gamingbolt interview translation

Horror fans are eagerly awaiting the release of this title, and it’s Bloober team they are the creators of great games like Layers of Fear, Observer or Blair Witch, which left a good taste in the mouth. Hopefully January 28 is the final release date for this promising title.

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