Looking at the not-so-distant future, we may wonder if we will be meeting Halo fights in the face of multiplayer in the competitive field and its professional platform. I want to split the article into two parts, the first is based on the objective prediction on what is required for its practical application, and the second on the narrative propositions based on what I like to be popular.
So with this in mind, I've put together everything that's been treated to me with this plan and compiled what was already done well and not well, and mapped out this little text map there I explain that we need players that we want to make one step further than playing a campaign or other sporadic games.
An objective view of Halo is a competitive battle
I see a few key factors that should be taken as priorities to ensure success. Maps, pairing and gunplay, ranges and other additional details on the game's pure performance.
Maps
As many of you will know, not all game maps should be played in a competitive field. While Forge is an excellent tool for editing and updating maps as necessary, you should always have a base for a mapping system.
It is necessary to uninstall at least 4 different maps of that base, which may well match the public maps taken from Forge. But you should avoid mistakes like Halo Reach where most of the competition maps are from Forge. Various formats are necessary to avoid loading the player with the same beauty map behind the map, since competing players often spend hours.
Pairing
The thing seems simple but that if you practice it is not so great. It is important for online games to be organized and organized at the players' level. It is common for people looking for a game that goes in alone or in pairs and ends up playing against a complete team of 4 players, obviously this does not benefit either the player or the team, the first one gets frustrated and the second one does not help the skill develop
Intentionally this depends largely on the number of people online and the developer's desire to reduce wait times, but it is better to have games as close as possible. All of the above takes us inevitably to the next point.
Width and servers
Every good player with a lot of players should be able to impart a number of skills to the player and be able to play the game successfully. I will discuss in the next section I like this subject.
While we all hope that Azure does its part, it should be noted that in order to ensure the best performance and smoothness of the game it is necessary to have dedicated servers. It is also imperative that we have European servers, play late into the night and find that most games like the US zone can become discouraged due to peping problems.
Use of Competition List
One of the problems I have encountered many times in this type of game, is the delay in listing this game. A high-profile player can become overwhelmed if forced to play games for months, and a competing community can be lost. They improve a lot in this regard when we look at Halo 5: Monitors, but it's important that it is ignored.
Gun and Hitbox
I left you last but it is the essence of it all. Aside from properly showing the gun to the least I can do, I will comment on my favorite later but it's important to make a good box so that the gameplay is as satisfying as possible.
Wishing Halo a competitive win
On the other hand I personally like to see how I wish, sometimes confused, this interaction in this new interaction in the flat.
Positions
I enjoy the 1- 1- classic program, I believe the implementation of the frameworks did not work well and they raised the grade level extremely. And I don't like first-rate games, preferring to start at a lower level and climb to your own strengths, challenges and more deserving ones.
Gameplay
Maybe I'm too old for school, but I love the classic game mode, nothing cheap, no skills and a few goals (basic and camo), pure skill and knowledge. Given the times, I know this is impossible, so I'd like to see something compensated between one style and another.
We will see that they finally came with 343.
HCS and Tournaments
Convinced that the game will have great support in the ways and money to organize a US-level league, my wish is that on that foundation be given and build at least one European league and a media base for local tournaments in Spain that inspire and reward the game's dedication.
If you can think of specific developments, uses, features that you would like to see or comment on, you can leave your comments for discussion in the comments.
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