Shadow of Mordor he was quite surprised at his departure and not precisely because of his game system, since it was based on the saga Assassin’s Creed and Batman Arkham, if not for their mechanic called Nemesis, in the which NPCs created different narratives and behaviors based on the player’s actions. Its sequel, Shadow of War, came to complete and refine this technology which dazzled players.
Being a system often praised by different sectors of the industry, Warner Bros. decided to patent this Shadow of Mordor technology. They try to get it for a long time patent
Shadow of Mordor impressed with his left and right Nemesis system
but what does that mean? This is really not good news in and of itself for us gamers as it indicates that we won’t be able to see this technology in any other non-Warner Bros. game. Something that I play against us in a way.
Below the patent Presented by Warner Bros:
The methods of managing non-player characters and centers of power in a computer game are based on character hierarchies and individualized correspondences between the traits or rank of each character and events involving other non-characters or objects. players. Players can share centers of power, character hierarchies, non-player characters, and associated missions involving shared objects with other players playing separate and unrelated instances of the game over a computer network, the result of missions being reflected in different games Various configurations of gaming machines are used to implement the methods.
Shadow of Mordor and Shadow of War are available on Xbox One, Xbox Series X | S via backward compatibility and PC.