Warner Bros is a company which in recent years has been responsible for offering players great games. One of them is his adaptation of the world of JRR Tolkien to the world of video games.
The company launched in 2014 Shadows of Mordor, his first game of this duology. In it, we could move freely in the environments of Mordor. With gameplay reminiscent of works like Assassin’s Creed
However, if one thing stood out from this adventure, it was his Nemesis system. This new mechanic gave the player the feeling of being part of a living and changing ecosystem. And is thanks to this system, we were able to experience unique stories created by the player himself. Killing an Orc General has generated a change in the system, so that same General may come back for us in the future as revenge. Or, dying before a soldier would make him climb into social positions, on top of that he would make fun of our character when we saw him again.
These are just a few examples of the fantastic system implemented by Warner Bros. A system that has never stopped evolving, as we saw in Shadows of war.
About the Author
Psychologist who enjoys cooperative games, RPGs and shooting anything that moves.