We never tire of talking Halo and about his constant growth. One of the latest additions to the plot was the novel Halo: point of light What arrived at the beginning of the month in our shelves. Let’s talk about the art of writing and the characters of the Halo universe. Today we interview Kelly Gay and we told him about the future of the show.
• At what age did you start writing books?
I always liked to tell storiesEven when I was young – my parents have a tape from when I was 4, telling my crazy stories – but I didn’t start writing my stories until I was 16. I’ve always finished a few chapters, but never got any further.
Finally, I started writing film scripts and finished several in my twenties before returning to the world of novel. I managed to finish my first novel long in 2002. And then I wrote several more from there, trying to get published. In 2008, I sold my first novel.
• What sci-fi franchises do you like? If you could write in one of them, what would it be?
Besides Halo, son algunas: Battlestar Galactica, Farscape, Guardians of the Galaxy, Dr Who, Star Trek, Stargate, Destiny, The Witcher, LOTR, Space Pirate Captain Harlock, Star Wars, Avengers, DC Universe… Sin embargo, most that would be writing a novel about Wonder Woman or Indiana Jones.
• Is it harder to write a novel based on an existing world or universe than to create a totally new story?
No I don’t think so. In fact, it is easier in many ways
• How is your work, inspiration and responsibility as a novelist different from the writers who write the story and plot of video games?
In terms of inspiration, I think we all drink from the same sources, and we all have similar responsibilities when it comes to directing a narrative. Video game writers accompany a player in a campaign, with different paths, and give him information and advice in an immersive world.
The books expand on some of the things you can see or feel in games. As writers we need to build a complete picture, with a good foundation for the reader to <
It is our responsibility to give them a clear and defined view of the world so that they feel inside the universe., and witnessing and feeling the same things that happen to the characters. That they get to know the characters, at the same time as they immerse themselves in other aspects that they might not be able to appreciate in a game.
• How has covid-19 affected your recent posts?
The truth, I saw no significant impact on the bookat least from my point of view. I think the real impact was felt by everyone who was in an office and now has to work from home and face new challenges. As well as many others in the book industry.
• Tell us a bit about the process of designing a Halo novel. What parts of the structure or knowledge is dictated by 343 Industries or the publisher, and how much freedom do you have when writing your stories?
It works in a very different way. Sometimes it starts with a period of time as a parameter to write, and then you invent a story what happens in those years, as is the case with In the fire of smoke and shadow.
For Renegades, the process started with a conversation about what I thought would happen next with Rion and the rest of the crew, and they asked me who also put Guilty Spark
In Point of light we just follow the characters on their next adventure. All the stories ask us to speak and write a little script or synopsis, Y 343 Industries provides that history is not in conflict with other parts of the universe. From there, I start to write.
I have a lot of freedom to explore and write the most natural history, and I am grateful for it. 343 offers me some suggestions along the way, on things I wouldn’t have thought of or details that might fit in some places. Even sometimes, inevitably, there are things that do not match or stories that they don’t have to match, and we must work together to find an alternative solution.
It’s really unbelievable how they juggle everything, to allow me to tell these stories with great freedom, while keeping everything traditions through many mediums, obtaining a clear vision that allows the story to progress through the games. In the present and in the future.
• If you had the opportunity to work with a Halo character or story, what would it be?
Oh chico, I will be very happy to put his hands on him Spirit of Fire (Halo Wars 2), Anders, Cutter, Isabel, the red team… And of course everything that has to do with Infinite
• What do you think of the translations? Would you like to see your work localized into other languages? We would love to read your books in Spanish, for example …
The translations are very good. Would absolutely Nice to meet you to see my works translated and opened to a new world of readers.
• Do you like to see your work analyzed in other languages? Whether it’s podcasts, video reviews, or book discussions; Did you know that your works touch so many people and so many countries?
Yes, not at all. It’s amazing how Halo reaches so many people all over the world, and it impressed me how much gamers also love novels, comics, and any additional content. It just shows how dedicated the fans are and how much they love this universe. They have invested in it and are immersed, like all of us.
• What advice would you give to any new writer reading this interview?
I would just tell them that keep writing, and what happens if they get stuck, Do not worry for writing badly or writing something necessary to get to the end. Then you can go back and fix it, until you get really comfortable with that scene and perfect it. Even now if I’m stuck or have no motivation what I do is write something terrible like << Je ne sais pas ce qui se passe ici >> or make a character say, literally << bla, bla, bla >> The <
Did you like this interview? What do you hope for the future of Halo? Let us know in the comments and be sure to check out our interview section to learn more about the development of Halo, where we interviewed Kelly Gay and many other personalities from the Halo universe.
Remember, you can also register for our Spring Halo 5 tournament.