Since the launch of the Xbox Series X, few have stopped commenting on what the next generation might hold. The most powerful hardware that leads to a generative leap includes more than that 12TF GPU. There has been talk about the power of the ZD 2 processor for AMD, the mention of SSD, memory, bandwidth, and the beauty of RDNA 2.0 in many different ways. But now that a new presentation seems to be coming What do developers think of the Xbox Series X?
Windows Central He wanted to get in touch with some of the major studio executives who would be expanding the game you would eventually get into Xbox Series X. And in this way, it has created a global perspective that includes those things that are often the objectors of so many ideas that they come to argue. Finally, with the development tools developed by Microsoft and there's little time to investigate hardware capabilities, A lot of the scene praises the Xbox Series X.
Microsoft is registering the Xbox Series X brand
Jason Ronald, The Director of Xbox Program Management, is one of the faces of this development. We've seen it in some direct and Microsoft-focused discussions on Hardware. In a way, the company's own approach is to enable hardware that allows to change the state of the video game. According to Roland, "We needed to revolutionize the traditional architecture to provide consistent, reliable and consistent performance that has never been seen before". That's because over the past generations there has been a marked increase in graphic change, however "Technical limit imposed". This is the case with the Xbox Series X "We reach higher performance limits" perceptual features such as data transfer, SSD, high speed memory and RDNA. Integrated with the DirectStorage API, which provides access to the NVME driver, it acts as a Sampler Recovery Distribution solution that acts as a multiplier. Technology presented as Xbox Velocity.
This should translate into better and better developmental choices, so it is important to extract this information in the form of experience. And there, the middle-class got in touch with other members of the academy who approved these Xbox Series X programs in a tangible way, that is, in game development. Joel Baker of the Hinterland Games You are responsible for games like The Long Dark, pointing to these SSD-managed attributes. "The most exciting thing for me is the addition of SSDs and custom hardware that allows data to be transferred very quickly.", notes the technical director, confirming this It allows for better upload times and works with larger data sets without having to go back to memory all. And in this case, add a new one for ray tracing, or ray tracing, What also happens is the technology he describes as "fun." Its performance in certain games will allow us to get into a lot more experience and depth, and remember that this is it does not only affect image size, it will also react to the sound.
Xbox Series X games require the use of internal hard drive or expansion cards
From Studios of the month, endorsed by Ori Games, senior technology manager Gennadiy Korol, He praised the Xbox Series X for not only allowing games to be brought to a higher resolution, but also because it is able to take games to new levels of performance. Frames per second, the rate used to evaluate the overall performance of the game, will no longer have 60fps as an inaccessible target. "Ori and the will of Wisps with high resolution and 120Hz, you know what I mean", Korol's comment as a reference, being something that can be found "Out of a thousand dollars PC". Bringing these into the consoles is a defining feature of how "It's very exciting," and "it is the true connectivity of the next generation we all look forward to."
Kevin Floyer-Lea of the Rebellion, he wanted to talk about a common technical subject. According to the comment "The Xbox Series X is a real and recognizable operating system for the Xbox One". Taking as a reference the options he has added to the Xbox One X generation, being able to choose between quality, adjustment and performance are the features he recommends. CPU processing capacity, Ray Tracing usage, lwith the speed of transfer, the skills exposed by these characteristics, will allow for maximizing the objectives and giving «Novel Experience»where "It allows us to take players to logical and dynamic environments."
The Xbox Series X will be the end of the new generation console that supports Ray Tracing in real time
Alexandre Sabourin, involved in Deus Ex: Mankind Divided and already registered Snow in Studios, focused on the beauty of Ray Tracing. The technology that so far has been exclusive to PC and very few advances. Confirmation of dead bodies opens up a door for technology that seems ready to do something important. Dynamic lamps allow for standard design «I am realistic and flexible», being a technology that never goes back. «Imagination, shadows sharp and smooth, re-emergence, transparency», are things that can be fixed and thanks to the hardware for Xbox Series X, they can be controlled despite their procedural responsibility. It is noticeable that the Xbox Series X Hardware fits each and every one of its features, which is important, and which thinks that the balance seems to surpass all the limitations described by previous generations.
We end this combination of signals with Coalition, responsible for Gears 5 and one of the winning lessons in total after seeing the technical results and performance of the game. Mike Rayner, The technical director in the study, talks about the electrical connections included in the CPU and GPU. They are seen as the most important hardware tools that prove to be powerful in many ways. "Xbox Series X in addition to meeting these expectations", Explains Rayner, adding that "Another very exciting development that surpasses the expectations of major I / O development on the Xbox Series X". This means the average speed of the process and the amount of information it manages, directly affecting the gaming experience. With the Xbox Series X, out the door, we cut our load times 4 times without any code changes. About DirectIs storage APIs », to be able to use many standard improvements by combining speed and power without having to switch to the old protocols They abused things like CPU or memory.
Xbox Game X's first Ray Tracing gameplays show
In short, it is difficult to maintain a particular gene. The new generation is not defined by the CPU, not by the 12TF, not by SSD, not by memory or bandwidth. The set is what makes the Xbox Series X look like hardware that will surprise you with its specifications, that he is in love with his developmental skills and will be surprised to see the light at the end of the current year 2020. Before that, it's time to attend the digital events that will be on display so that all of their comments are split into gameplays. In that case we won't wait that long, because we may have contacts in May.
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