The 1990's brought one of the biggest problems in Japanese history. In the 1980s, it experienced a big dream of speculation, compared to the 2008 housing bubble that spread to every corner of the globe. So much so that when this outbreak erupted, the Japanese who up until then thought they were living in a weird economy, a miracle of the Japanese economy, in the background experienced a decade of economic recession: ten missing
It is considered to be spiritually successful in the work of Yu Suzuki, Shenmue, The Yakuza saga tested its calling more than 10 years ago with the launch of the first game during the closure of Sony's second desktop browser. Not to mention, a series of Ryu Ga Gotoku Station makes its first steps into the world of sunrise thanks to the new installations and thrills that enrich the atmosphere. Unfortunately in Europe it was not the same end because of many factors. What jumped at first sight, perhaps, was the unwelcome reception of the aforementioned, annoying fact when we consider that the first installment came and translated into our language.
Yakuza 0 and Western victory
It would be so, it's his SEGA And it didn't tell too many resources a posteriori so the franchise could get power to the west coast, which caused many deliveries to come at the wrong time (some even cross borders), but something that has changed with the arrival of the present generation. A generation that has brought together the main branch in one ecological system and has returned with renewable energy through several constructs remember with classic episodes. Western society made possible what seemed impossible: the defeat of Yakuza in the West.
Because the saga developed by the people of Ryu Ga Gotoku Station it is more than just street fighting with various fighting styles. Betting on Yakuza means starting a long-term history that disrupts adult maturity on all four sides. It's coming the most trusted indicator of Japanese society. A society protected by human trafficking, money laundering, house-to-house speculation, fraud and drug trafficking as a way of life. A storm of economic growth that is particularly noteworthy for this kind of prequel.
However, we can too a trip to the origin of the two main characters who accompanied us during the many deliveries and which should start earlier here. Some origin is set in this lost decade.
Now not much, but the Yakuza saga has been something of a scandal since its first installment on PlayStation 2. It declined when placed in our section showing that even though we didn't include cows among the sacred cows, yes he knows how to take advantage of it hardware. With the release of the release of Yakuza 6: A Song of Life and Judgment, as well as the emergence of its graphics engine, Dragon Engine, things seem to have changed for the better. And more than they will be about the upcoming introduction of Yakuza: Like a Dragon in the West.
Yakuza 0 represents the calm that preceded the storm. Evolutionary preoccupation with our concerns, the fruits of the original genre of this game and its first appearance on PlayStation 3. Of course, at the time, the Ryu ga Gotoku Studio game was what looked the best so far, but subsequent deliveries soon took him back due to a change in graphics engine. Introduced to PlayStation 4, PC now Xbox One, its original environment remains obscure. It is reminiscent with increasing resolution and about 60 images per second, but you managed to keep the genre, especially when we paid attention to the composition of the main characters and paid attention to the sick details on the leather sheets.
However, the Sotenbori and Kamurocho districts are the main payers in this regard Yakuza 0. Since the last generation of consoles, a number of developers have contributed numerous efforts to the evolution of open space and the promise to visit all kinds of places where we feel immersed. I have no doubt that many triple titles have demanded absolute freedom and biological experience, but I have evidence that no one offers the same quantity as the yakuza saga.
It is true that there are many open countries far beyond the aforementioned regions. This can be done in a few minutes and is more motivated by the presence of smaller venues than open spaces. However, and it's good to see that the size and health they spend is light years away from that seen in any other proposal the market. No matter where we go, there are always groups of people doing their daily tasks and honoring their schedules, thugs willing to resist the first change, and endless colors and neon lights to give life to two regions set in the late 80s.
A life spill that gets a lot of appreciation for Japanese words that brings us completely into the game's atmosphere.
If Dante taught us anything in Devil May Cry 4, it was his skill switch between your four combat styles at any time in battle by pressing the navigation button. At that time, it named the style to show its colors, performing a special action related to the selected Style. In the end, the amount of travel with Dante's weapons resulted in a satisfying experience and a good balance between them. A practice that, fortunately, was also started to include the next installment. Or, now is not the right time to talk about demons and their desire to cry.
The Yakuza saga has always been revered by the Beat & # 39; em up (against the neighbor) classics like Double Dragon. And even though future installments of the series are ready to change this classic RPG formula, it's clear that the tone of the proverb is always protected by classicism
Well, Yakuza 0 is, in fact, a multiplayer combat game with a particular desire to make the final hit of another time that reminds us of the Mortal Kombat saga (saving stages) because of their cruelty. While it's about making a style that shines its light when contact with nature is obvious, to be able to use parts of urban furniture to spread tile against our opponents. Because, is there anything more satisfying than destroying all the furniture on our way?
Three styles of combat
Comparisons with Capcom Demons, which was purposely presented during the early stages of this writing, is especially important here since we set our sights on one of the most important Yakuza 0 designs, add different fighting styles for both Kiryu and Majima and that can be changed in the heat of battle.
As soon as we started the game with Kiryu, we had the first style focused on the balance of the parts. However, it will not take long for us to change our habits starting with the fastest, or most harmless, and washing of destructive combos that while not using too much pressure, are very useful when dealing with extremely heavy enemies. At the moment, Majima, is a character with faster, more nasty and less thoughtful (not destructive) actions than her partner. However, there is a style that is based on the use of weapons and which is particularly harmful. Therefore, Strategy is very important here and not so much the fact of distributing the tow without agreement or reason.
And talking about billing. Money it is just as good as it can be in real life. Investment in a variety of stores is not a high priority if we position our services to help those most in need. The real cost is evident from the moment we set our eyes on the tree of ability that plays such a role as to become more powerful. Yakuza 0 is not a topic that allows negotiation between different parties to resolve disputes. It is our fists to deal with this.
Aside from the violent nature of the game, there are more to it than just using our fist. The main story is still a series of battles, dialogues starting with cinematic sequences with great visual power and imaginable areas that can be won in about 20 hours of play. But Yakuza 0 invites us to get to know her home and her family. There are a number of second-generation, low-key events, allowing us to look at 80s Japan, overcrowded, and get to know its citizens, a public image that can be taken for granted in the present. Many will make us laugh a lot about how quirky they can be, but many others are betting on other lessons that will make us raise our eyebrows and make our hearts soft. If we stop doing them all, we can go up another ten hours to the meter.
Yakuza 0 also has a trip to clothing. We can lots of small games ranging from disco dances with music from the 80s, to instrumentation and ending with karaoke endless times. The minigames in this installation provide unlimited fun. And if you're tired of this, I doubt it's scary, you can search all the rooms on the stage and search for many model cards with models to call the right girls; a sign of mental discernment that, unfortunately, still exists today in the world of sunset.
Want more? Why not stop by the arcades? The fact that this game is owned by SEGA empowers us part of the legacy left by the Japanese diaspora since its inception. Because if not in the past of the saga there was a Sega Club with arcade machines from titles like Virtual Fighter 2, now we'll have to go back in time to play Space Harrier, OutRun, Fantasy Zone and Hang-On. Adding to this in all fiction, it's clear that Yakuza 0's time can reach big figures.
Sometimes you have to go back to the origin so you don't lose your way. The need to establish the identity of Kiryu and Majima, a dream highlighted over the years about how they came to this world and the right of the third parties involved to be recognized when they helped the first one grow. Yakuza 0 is a journey from origin looking for human roots that makes it suitable for establishing mature narratives. It’s a great and unforgettable journey that helps your personal growth and is supported as a great place to start in the saga.
In addition, I'm sure that the most beloved player in the saga will also get a glimpse into who I think he is one good article in the series, but very good. The light, which is tied in with Sony's desktop graphics, eventually extends its beautiful wings into a true odyssey to defeat the Xbox One. Now, it is still waiting for the rest of the chapters to show up in it so we can continue to visit the streets of Kamurocho (and beyond).
We thank Cosmocover for the material donated for this analysis.