That mobile games have become one of the most profitable companies today that we are living, no one can doubt. In fact, that was one of the main arguments that motivated Apple to create its Apple Arcade subscription gaming platform, where games don’t offer any type of in-app purchase.
Games with in-app purchases they are the ones who generate the most money every year. Today we are talking about Brawl Star, a game that has just surpassed $ 1000 million in revenue, thus entering the selected club titles that have overcome this barrier like the titles Clash of Clans and Clash Royale from the same developer Supercell. .
According to the guys at Sensor Tower, the Apple App Store generated most of the income, with 52% ($ 521.6 million), while the Google Play Store raised $ 490.6 million. However, in China, the bulk of revenue comes from the Android ecosystem with 53.8% of the total compared to 46.2% from the App Store.
The country that more money was generated in the United States, where there is 14.2% of revenue ($ 337 million), followed by South Korea with 13.7% ($ 318.5 million) followed by China with just over 100 million dollars with just under 10%.
To date, this title from Finnish developer Supercell has accumulated a few 265 million downloads worldwide, proving that it is comparable success to other titles from the same developer.