Today they are being fulfilled ten years of a letter written by Steve Jobs to Adobe, during the Flash. This technology, which was produced on the web over the past 10 years, provides images for it, as well as for the production of apps, games, and book players of all kinds. However, when the iPhone was introduced in 2007, Apple declined to take it. A decision that earned him criticism for years.
With the launch of the iPad on April 3, 2010, the debate started again because it's a new tool and could not play the Flash content. This is where Steve Jobs comes in.
Six reasons why Apple has not embraced Flash on its new devices
In an open book entitled "Thoughts on Flash", Activities are detailed for six reasons
- The argument that Flash was "open source", revealed at the time, it was a lie. Though its products were widely available, the fact was that their endings were at the hands of Adobe. Apple has chosen open web standards, such as HTML5, over Flash.
- Apple has selected another standard online video technology, H.264. In the mobile version of websites, most flash videos are played below this level.
- The stability, safety and performance play a vital role. At the time, Flash had (and has a bad reputation) these three qualities. In addition, Apple suspects it has been waiting for years to see a device with Flash running. Something never happened.
- As for the battery, the functions turned again to the H.264 level built into mobile phones. Because of this, video may be defined by Hardware instead of software, change more power is more efficient.
- Flash came from a world where a mouse had to interact with content. IOS had more interaction that explained many changes in the way the web was used. Menus pop up
- In the end, the most important reason for Apple was prevent a third party from linking your outfit between speaker and developer. Right in, apps can't take advantage of new plat form and technology APIs until you "layer" them, adding an intermediary that slows down progress (or makes it harder).
A series of compelling reasons that highlight the time they were exposed. It's kind of a border between old, which is represented by a PC, and newer, installed on mobile devices like the iPhone and iPad.
Adobe's Response to Jobs
Adobe wasn't crazy. A few days later, he responded to a letter by Job with an ad campaign and a statement confirming his "love" for Apple. In it he focused on his role as a development tool, make life easier for developers of many things.
This point is precisely the last point that Jobs makes in his book. While platform development is a requirement for many software development, the reality is that they have to use those functions are available on all platforms for those who wish to distribute their software. Kind of at least standard, but one that leaves out the details of the platforms.
For Apple, Flash has been an obstacle to it get the latest and greatest apps on iPhone and iPad. Adobe assured for years that all issues would be miraculously resolved in the next iteration of Flash, something that ended the concerns of tech viewers and companies like Apple.
In the end, the ubiquity of Flash wasn't a problem. What was debated at the time was what technology would set the pace for the future. And in them, Flash didn't have the best proposal. Only he had all the power as his chief asset.
Pictures | Tatsuo Yamashita.