News on igamesnews.com 2020, the year of the joint venture created in suffering – Sylvain’s assessment
Due to its special situation, the year 2020 was characterized by video games for a large part of the population. For the end of the year, the editorial team, the community and the stream will give you their video report at the beginning of the new generation of consoles.
For Sylvain, 2020 is above all to emphasize the use of Crunch from the studios. This practice consists of making employees work more intensively (overtime or days), for example to meet a deadline (e.g. a departure date).
When Sylvain states that the Crunch not arriving in 2020, he explains that this method has come to the fore over Naughty Dogs. The studio behind The Last of Us: Part II has intensified the working weeks of its developers between March and June in order not to postpone the game for the third time. A scandal also broke out at Ubisoft in June, albeit without a crisis. Polls published in The world
In the second part of the review, Sylvain tries to project himself into the future. How can we avoid repeating these chaotic developments? He believes that the consecration of The Last of Us: Part II at the Game Awards (7 Awards) does not question its intrinsic characteristics, but rather reflects the lack of consideration that the press or readers have with regard to the topics crunch or could be nuisance, especially since a lot of ink flows.
For this reason Sylvain has chosen his three games of the year. Hades, Animal Crossing: New Horizons and Destiny 2: Beyond the Light are examples of how studios are managed in relation to their securities subjects.
By Charlanmhg, Writing from igamesnews.com