After confirming the arrival of a new Call of Duty for this fall and two games based on existing licenses for the year 2020, Activision Blizzard is sharing its financial income for the quarter ended March 31.
Although Activision Blizzard reported net sales down 2% for the quarter ended March 31, which represents a loss of approximately $ 1.79 billion, we learn that the company is recording an increase 21% of product sales over the year.
Activision Blizzard exceeded its outlook for the first quarter, primarily through our investment in creative and business initiatives for Call of Duty, which produced better-than-expected results throughout the quarter. We also saw continued momentum for World of Warcraft and better than expected results for other key franchises. These trends continued in the second quarter, with commercial momentum accelerating again in April.
We also learn that active monthly users are also up 18% for a total of 407 million users. Obviously, this is all due to the Activision part, which registers a total of 102 million active users per month during the quarter. Call of Duty: Modern Warfare and its Battle Royale mode named Warzone are the main cause of this increase, since Warzone alone has a total of 60 million players. For its part, Call of Duty: Modern Warfare has also gathered more players than the other games of the license over the same period of time.
I was impressed by the strength of our employees and their families during this difficult time. Whether it is managing healthcare or child care, performing a public service or community service, our teams around the world have shown ingenuity and resilience. Faced with so many difficulties, our employees have ensured that the joy, commitment and benefits of the game remain an effective way to help our 400 million players around the world stay connected and safe. Bobby Kotick, CEO of Activision Blizzard
Activision Blizzard also decides to reconsider the precautions taken by the company in this period of pandemic. All of the company's employees have been working from home since mid-March. Good news, despite this difficult period and these new working conditions, it would not impact the games. For the moment, all the dates announced remain current.
When it comes to product development, the majority of our employees currently work from home, which, while adding complexity to some areas of the game development process, hasn't changed our plans for our major versions of content this year.
Despite the negative impact of the Covid-19, Activision Blizzard has decided to revise its targets upward, raising the revenue forecast for the year from $ 6.45 billion to $ 6.8 billion.
By iGamesNews, Editing igamesnews.com