When people talk about power fantasy in the game Eternal doom May come to mind. It's really great to flip through and tear up everything Hell has to offer and leave it as it is. But for me, I didn't feel completely confident in the battle. It's on the platform.
The eternal doom will never be wise. There are some breakthroughs in adrenaline, including small-scale crossings, finding collectibles, and solving difficult problems. But change is not just about machinery. These downtimes also gave a different tone to the battle.
Resisting the tide of demons is a constant waste, no matter how much glory kills you, you will tremble at the edge of the health bar. (Especially if you are not satisfied with the game (especially me). But, close to the edge of the wall, infinitely lower, the platform must not be reachable. This is a respite moment, entering the spectacular sky box, don't worry . Of course, I will not fall. I am Doom.
"Doom Slayer is an ancient myth, but he is still a 30-year-old white man with a Funko Pop wall"
Once again, it was not the battle that gave Slayer such deep confidence. His powerlessness is the glue that connects Doom to eternity. The narrative of the game is confusing and easier to ignore-but you cannot avoid Slayer's contempt. Everywhere: the way he used the key card to drag the worker to the scanner instead of removing it first. He ignored the instructions from above; then he jumped without thinking.
with As this tweet states brilliantlyHis disdain was not misplaced. The killer was angry because the company's greed and Lu Re caused this confusion. He doesn't smile about it now. More importantly, he knew he could correct it. Whether it's a particularly nasty demon (looking at you, a predator) or an equally nasty voice in his ears, nothing will stop him.
Many also point out that Doom Eternal is a very stupid game. Again, for me, this is the best when it comes to platformization. The killer climbing the wall feels like a child racing up the stairs on all fours. It also ridiculously increased speed, just a row of limbs buzzing on white walls, carefully colored in the most video game way, saying, "Hey, you can jump here!"
But isn't it like climbing the stairs with the hands like the over-excited golden retriever? Is it fun? It made Slayer more indifferent, but it was easier this time. It's not that he cares if he looks silly-even if someone around comes to see him.
I don't think this is intentional behavior by id Software, but obviously the other element in Slayer's less serious character is. When he found a copy of his toy in Doom 2016, people liked its first jump animation. The toy collection, Doom Eternal, is just as cute as it was back in Doom. He even has a special place in the Battlestar where he can show off all his collections. Somehow, the killer didn't stare into the abyss for too long. He is actually an ancient myth, but he is also a 30-year-old white man with a Funko Pop wall. Someone who happens to be able to fly.
This is so stupid, I don't oppose anyone who hates tones. But as a millennial freelancer, he was full of anxiety, and of all that is happening in the world, a moment of complete peace is truly a miracle. That's my chance of feeling a drop in those few seconds of pause. Then I broke through a mile of open air feeling and entered the next battle.