During the internal review, the title was discarded.
Electronic Arts has apparently blocked a project codenamed Gaia Its Motive studio has been working for several years.
According to Bloomberg, the game was cancelled six years later. Obviously, development is “turbulent” and the game has been restarted at least once. Gaia’s cancellation appears to be due to EA’s reassessment of the resources it allocated to the project, most likely the same process that led to the scrapping of Anthem Next.
In last year’s EA Play E3 broadcast, Laura Miele, the company’s chief production officer, said that Motive is developing “an ambitious and innovative game that puts power and creativity in your hands.” About Gaia Little is known, but there are some ongoing game screens here.
EA spokesperson John Reseburg said: “We have a rich and in-depth new content channel with more than 35 new games at different levels of incubation and development.
Montreal-based EA Motive was founded in 2015, when Ubisoft’s veterinarian Jade Raymond joined Electronic Arts. The studio was apparently working on Visceral’s “Star Wars” game Ragtag project, before the name was cancelled at the end of 2017.
In 2015, it was reported that Motive was also developing an Assassin’s Creed style game. This is probably Gaia. Last year, the studio released the first game title in “Star Wars Squadron”. In our review, we described the game as “EA’s smallest “Star Wars” title, but also the best game.”
Despite the positive reviews, EA Motive stated that users should not expect the post-launch content of the squadron, but the company launched a new map and two new fighters for the game in the second month of its release.