It can’t be hard enough for one, while the other is already biting into the keyboard in “normal” mode. When asked how hard a game should be, opinions differ. Should it be a real challenge or should it offer little potential for frustration? Difficulty levels are a great way to avoid this conflict in many cases.
For some time now we have also found the so-called »story mode« in games, which focuses on the story itself and less on the playful challenge. Game journalist Nora Beyer discussed for GameStar Plus in March 2019 whether story fashi on is a blessing or a curse:
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Are only difficult games real games?
Take part in our survey
Now it’s your turn: In a survey we want to know from you which level of difficulty you prefer in games.
If you would like to add something to your choice, you can use the comment section. Of course, it is also exciting to know whether you will adjust the level of difficulty (if possible) if the game is too difficult or too easy for you after starting.
We have also set up a small survey for you and look forward to your thoughts in the comments:
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Of course we have already dealt with the topic of difficulty on GameStar.de. Our three podcast heavyweights Dimi, Micha and Maurice debated as early as 2017 whether there was a need for adjustable levels of difficulty.
In the plus podcast on the topic of difficulty, they also talk about the old prejudice that players who don’t play on “difficult” are “not real gamers”. How do you feel about the topic?
The art of the perfect level of difficulty – is there the ideal balance between demands and the flow of the game?
And if you prefer to see rather than just hear, you can watch colleague Jonas’ video on the subject of balance in video games. In the video included above, he shows you what options developers have to adjust the level of difficulty of a game and which games implement these methods more or less well.