Stephany Nunneley
20 April 2021 18:07 GMT
Baldur’s Gate, Baldur’s Gate 2, with Icewind Dale Enhanced Edition All received the patch, which is a pretty big update.
The new patch upgrades all games to 64-bit, fixes hundreds of bugs, and adds brand new portraits, voice settings to customize heroes, etc.
Upgrading to 64-bit means that 32-bit will no longer be supported.
Beamdog said that the patch cannot solve all the problems in the game, but plans to update it in the future.
Patch instructions that apply to all games are listed below, while instructions for specific games can be found in the link.
Patch 2.6 highlights
- Upgrade to 64-bit | Much-needed upgrades for modern machines-can improve system compatibility
- 7 new character voice sets | New player sound set, including two of the legendary Mark Meer (Mark Meer), replaying Alveus Malcanter and Baeloth Barrityl
- 11 new character portraits | New portraits can customize the appearance of the hero
- Hundreds of bug fixes | Includes correction scores for spells and hero abilities
- Improved wayfinding | Party moves and navigation is smoother
- New localization |
- Baldur’s Gate 2: Enhanced Edition | Added French text localization (beta)
- Baldur’s Gate: Siege of Dragon Spear | Added French (beta), Italian, German, Ukrainian and Polish text localizations
- Icewind Dale: Enhanced Edition | Added Brazilian Portuguese and Chinese (Simplified) text localization
Known issues:
- New system requirements| The 32-bit operating system is no longer supported. Check the updated system requirements below, or visit the game page for details.
- Interact with mobile phone | Until we release the 2.6 patch for iOS and Android (at work), the interaction between computers and mobile devices will not be available.
- Multiplayer delay | Some players report delays in multiplayer games (communication delays between game clients)
- French localized version in Beta | We believe that the new French text is localized as a beta version. We welcome community feedback!
- Haste spell | The spell works normally, but the combat log does not reflect the correct double speed/damage that is happening
Upgrade to 64-bit-all games
This upgrade improves system compatibility, including the 64-bit requirement for macOS. The 32-bit operating system is no longer supported.
New role options
- 11 new character portraits | New portraits can customize the appearance of the hero
- 7 new character voice sets | New player sound settings to customize the hero’s battle sound
- Mark Meier | Legendary Mark Meer (Mark Meer) replays his role Markant res. (The most important minor mages) and Baeloth Barrityl (Artist from Heikeng)
- Ceo & Co. | You will also be cried out for brutal fighting from Beamdog CEO Trent Oster (who lost his voice a few days after recording the meeting), plus the voices of four Beamdog teams!
Mark Meer expressed an enhanced version of the characters, Markant res. with Baeloth Barrityl. The new voice settings allow you to use these character voices as heroes! (Image from left to right: Illustration by Alveus, Illustration by Baeloth, Photo of Mark Meer as Baeloth)
Multiplayer improvements
- Area name| Area names are now displayed correctly in multiplayer game saves
- Role import| Solved the problem of importing multiplayer characters (especially thief skills)
- Chat hotkey| Added a hotkey for multi-person chat: press “T” to open the chat
- Crash repair| Fixed multiple multiplayer crashes
- Client connection| Fixed some situations that prevented clients from connecting
- Error handling| Improved internal error handling
- Host reload| Host reloading no longer causes the client to get stuck in an upgrade
- New role| New characters who join a multiplayer game no longer get default equipment
- Player family| Characters familiar to players and their status bars can now be loaded correctly in multiplayer games
- Play time| Fixed an error in the multiplayer time information
- Troubleshooting| Improved the troubleshooting of multiplayer games by adding a fix for how to reset the network.log file and jingle.log file
General correction
- Role import| Advanced AI can now be loaded correctly via character import
- German font| Fixed the font size of German text used for character voice selection in the menu
- Item comparison| You can now disable item comparison
- Map| Fixed visual issues in the background of the map area
- Text input| You no longer need to click before entering text input-the cursor will remain active
Abilities, spells and magic
- Aid bonus| The auxiliary bonus for hit and damage is now correctly displayed on the inventory screen, and the status icon is displayed on the character record screen
- Bigby’s hand Spells | Updated the spell graphics of Bigby’s Clenched Fist and Bigby’s Crushing Hand and fixed the save save
- violation | Breakthrough now uses projectiles and visual effects consistent with other spell protection removal spells
- Detecting hallucinations| Corrected the cast range of the detection illusion
- Call lightning And pillar spells | Effects involving pillar animations (such as “Call Lightning”) have been reworked as a single animation sequence instead of multiple stacked animations
- Chaos Shield | Chaos Shield and improved Chaos Shield now use different graphics from “Demon Magic”
- Chaos Command| Chaos command now uses the correct projectile on all levels
- Cloud bomb | Updated cloud bullets so that they are cleared by the sweet air zone
- Cloud Curse| Several Cloud Spell visual effects have been updated to match their color descriptions (including Cloudkill, foul cloud, death fog and burning cloud)
- Club level| Club proficiency is now correctly displayed on the character record
- Fire and cold | The fire and cold graphics of a large number of items, spells and skills have been recolored to look more realistic
- Fire shield and sword fence | If the attacking creature is not within the range of the attacked creature, the fire shield and similar effects no longer display text feedback
- Fire shield and sword fence | Damage taken when hitting protected creatures now ignores the mirror image
- Fire shield and sword fence | These spells can now be refreshed before the duration expires
- Fireball| Updated the visual effects of Fireball spells and items exploded in Fireball style
- Rapid Scroll| Scroll of Haste can now correctly target areas instead of specific creatures
- Hit the dice| Spells that affect creatures based on hitting dice now work properly
- HP drain pipe| Spells that consume health now work as expected, and the health consumed cannot exceed the health provided by the target
- Invisibility, 10′ radius| Invisibility, now the 10′ radius no longer affects the enemy, but uses a 10-foot radius of effect
- Lightning rod| The behavior of the lightning bolt in the original game is restored: the lightning bolt extends to a straight line beyond the original target, hits all its paths and bounces off obstacles
- Magic Resistance| Spells such as Flash Dust, Infectious Diseases, and Utiluk’s Frozen Orb no longer evade magic resistance
- Melv’s Minute Meteor | Updated the damage type from piercing to missile
- Sports effect| The movement effects of spells such as Entanglement are now correctly related to the stacking or offsetting effects of the spell or environment
- Non-detection| Spells blocked by non-detection will no longer have visual or sound effects on the target creature
- Physical micromirrorr | The physical mirror effect now has a consistent duration and eliminates the behavior
- Antivirus| Creatures that are immune to poison no longer significantly recoil in combat when hit by poison or disease
- Polymorphic Self| Fixed the inconsistency, delivery time and minor issues of Polymorph Self
- Power level| Corrected the power levels of multiple items and spells to ensure that they interact correctly with spell protection, such as “Spell Turn” or “Invincible Ball”
- Power word and symbol spells
- Projectile velocity | Updated projectile speed so it is more consistent
- Projectile speed| The speed of throwing darts and daggers has been accelerated and it looks more realistic
- Father Tyre | Divine Petting and Boosting can now play the expected graphics and sounds
- Father Temples | Battle of Chaos now plays different animations on friendly and opponents
- Psionic shock| When you change the shape to Mind Raider, the description of psionic shock now appears in the innate ability menu
- Resurrection and resurrection Spells that increase the death and resurrection types can no longer be cast on living targets, but can only be cast on dead targets
- Repeating effect| Spells and items with refresh effects will now correctly reapply the repeated effects
- regeneration | Updated the regeneration status icon used on the portrait
- Repel the Undead| United Magic School to repel the undead’s parent and child spells
- Save| Corrected the saving throw messages and functions on some spells and magic items, corrected
- Shaman spirit Now, when the spirit animals summoned by the shaman dancing reach the edge of the shaman’s vision, they will be properly dispelled
- Shaman spells | Shaman spells and abilities can now play a consistent visual effect with the “shaman theme” color
- Shape change| Fixed the inconsistency, delivery time and minor issues of Shapechange
- Mimics| Sims and projected images no longer incorrectly inherit temporary abilities from the caster
- Sleep and mind| Fixed some minor issues in the effects of sleep and coma; the status icon on the character record screen can now distinguish between sleep and coma
- Spells and potions icons| Added or updated portrait icons to depict suitable magic effects for several spells, potions and abilities
- Remove spell protection | Spell protection removal spells can now be cast on invisible creatures
- Spell target glow| The creature targeted by the spell will now continue to glow
- Spells | Spell Strike now uses projectiles and visual effects consistent with other spell protection removal spells
- Spirit Armor | The saving throw for mental armor now works normally
- Agni| The unified school of the spiritual magic school, suitable for the parent and child spells of the spiritual fire
- Time trap | Trap Thief’s Time Trap skill can now play audio
- Wish and limited wish | When interacting with Spell Protection, these spells can now be used correctly as 9th and 7th-level spells
Refit
- Missile| Corrected the label inconsistency of a few missile IDs
- missile | MISSILE.ids can now accurately mark projectiles
- SPLPROT.2da | Added tags and standardized SPLPROT.2da in Baldur’s Gate, Baldur’s Gate 2 and Icewind Dale enhanced version
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