The Mass Effect Legendary Edition team at BioWare outlined the details expected in the remake.
These changes to the Masthe overview
In addition to the above content, you can also expect improvements in other game features of these three games. Mak for Mass Effect and Galaxy Wars have rebalanced Mass Effect 3.
BioWare said that through combat adjustments, it hopes to improve the game experience in an all-round way, but it does not change the fans’ love of the game.
In the first “Mass Effect”, the accuracy of all weapons was adjusted, including the reticle flares and the weapon swing, so that players can maintain a more consistent firepower while maintaining the shooting/overheating meter. The team also improved the camera field of view of the aiming scope to make it stricter in combat, thereby making ADS more accurate. BioWare has also improved the target assist to provide higher accuracy.
In the first game, abilities have also been rebalanced. For example, the “Immunity” ability can now provide defensive gains for a period of time, rather than small gains for an indefinite period of time.
Below, you will find an overview, which lists the game changes made specifically for the first Mass Effect:
- Shepard can now sprint out of combat
- Melee attacks are now mapped as button presses instead of automatically occurring based on proximity to the enemy
- Weapon accuracy and maneuverability have been significantly improved
- Cross flower blooms under more control
- Remove the weapon from the sniper rifle
- The field of view of the aiming scope/”close aiming” camera has been improved
- Improved target assist aiming assist
- All relevant enemies now receive headshot damage in the first match
- Some of them didn’t before, including humanoid enemies
- Ammo modules (anti-organic, anti-synthetic, etc.) can now be dropped throughout the game
- Previously, these levels stopped falling at higher player levels
- They can also buy from merchants now
- All weapons can be used by any class without punishment
- Specialization (the ability to train/upgrade certain weapons) is still category-specific
- Weapon cools faster
- Medi-gel usage is improved
- Base cooldown reduced
- Increase in leveling income
- Liara’s cooldown bonus increased
- Inventory management improvements
- Items can now be marked as “junk”
- All junk items can be converted to Omni-gel or sold to merchants immediately
- Inventory and stores now have sorting capabilities
- Some capabilities have been rebalanced
- Weapon abilities (that is, the weapon abilities unlocked on the skill tree for each weapon type) have been improved:
- Effectiveness/intensity is improved (in some cases duration is shortened)
- Heat will now reset when power is activated
Other game improvements have also been made to the enemies, enemies and combat methods encountered. You can expect them to be more consistent with the second and third games. One of these changes is the boss met in Noveria. The boss’s room has been slightly modified, but it is still cramped, albeit cramped. You will also be less likely to be abandoned by biological abilities.
Other targeted combat updates include:
- Class members can now be ordered independently in the first “Mass Effect”, just as they were ordered separately in “Mass Effect 2” and “3”
- In the first round, some boss fights and enemies have been adjusted to make the players fairer, but still challenging
- The cover of the trilogy has been improved
- Extra cover adds some encounters
- Now getting in and out of the cover is more reliable
- XP has been rebalanced in the first game
- Ammunition drops have been rebalanced in Mass Effect 2
The XP earned in the first game has also been rebalanced for better consistency, especially towards the end. Players who have completed most games should be able to reach higher levels more reliably in a single level. In addition, there is no longer a level cap in the first play.
As the final marksmanship change, teal also adjusted the ammunition in “Mass Effect 2.” They said that they found that the ammunition was “too little generated in the original game”, so they increased the drop rate of ammunition in ME2, especially when using a sniper rifle.
The legendary M-35 Demon in the first “Mass Effect” has been “calibrated” to show unprecedented excellence. In the original game, Mako’s physical adjustments made it feel too light and flexible, but now it will become more stable. Its functions have also been improved, the shield charges faster, and the new thrusters will increase the speed.
The following are the changes that can be expected while driving Mako:
- Improved handling
- Improved physical tuning, feels “heavier” and glides less
- Improved camera control
- The resolved issue prevented Mako from accurately aiming at lower angles
- Shield charges faster
- Added new thrusters to increase speed
- Its cooldown is separate from the jumping jet
- XP penalty in Mako has been removed
- Touching lava will no longer cause immediate mission failure, but will cause damage over time
For the legendary version, BioWare stated that its goal is to adjust the trilogy and make it more consistent. One thing it does is to unify Shepard’s customization options among the character creators, while also adding new options such as other skin tones and hairstyles. You will be able to use the same character creator code in all three games, which means Shepard can now have a consistent look in the trilogy. If you want, you can also change the appearance of the character in each game. You can also expect better character appearance with updated textures and hair models.
BioWare also added the “Dark Horse’s Mass Effect: Genesis” comic to the basic experience before Mass Effect 2 and 3 as an optional experience, so players can choose from previous games no matter where they choose to start.
You can also look forward to other enhancements, such as:
- A new unified launcher for all three games
- Full range of trilogy settings including subtitles and language
- The saved amount of each game is still unique and can be managed independently of each other
- As mentioned above, the role creator options have been updated
- FemShep in Mass Effect 3 is the new default female option in all three games (the original FemShep design is still available as a preset option)
- The trilogy’s achievements have been updated
- New achievements have been added to the trilogy
- Now, the progress of certain achievements will continue to all three games (for example, kill 250 enemies in all games)
- Achievements condensed into one and repeated have been deleted
- Many achievements have updated goals/descriptions and/or names
- Integrated weapons and armor DLC pack
- Weapons and armor DLC packs are now naturally integrated into the game; they can be obtained through research or purchased from merchants during the game, rather than being unlocked immediately from the beginning.This ensures the overall balance and progress of ME2 and ME3
- The Scout Hood (ME2) and Cerberus Ajax Armor (ME3) can be used at the beginning of each game
- Additional gameplay and improved quality of life
- Audio has been remixed and enhanced in all games
- Hundreds of old version bugs in the original version have been fixed
- Native controller on PC and 21:9 display support, with DirectX 11 compatibility
The function of the Galaxy of War has also been re-adjusted. For example, “Ready for the Galaxy” is no longer affected by external factors outside the collection, such as multiplayer games or the old companion app of “Mass Effect 3”.
The more you complete in the entire trilogy, the more likely you are to “prepare for the final battle in the epilogue.” However, if you only play Mass Effect 3, you must do almost all the options available in the game to qualify for an ending that does not cause huge galaxy losses.
Playing the first two games and continuing the progress is the most reliable way to achieve good results in the final hours of the harvesting battle. Now, the Extended Cut ending is also the default ending of the game.
In addition to all these changes, you can also expect critical bug fixes and back-end improvements to the Paragon-Renegade system in Mass Effect 2. The team resolved some old issues that “suppressed the display of accurate reputation statistics” and prevented certain dialogue options from being available for selection. Therefore, the critical moments that were previously difficult to achieve in ME2 and subsequently affect Mass Effect 3 can now be completed more reliably.
“Mass Effect Legend Edition” will be released on May 14. To learn more about the arrival of May, check out Alex’s full preview. He also prepared a side-by-side comparison of classic music and remade music.