The Blackout Club is a cooperative crouching game that saw as many as four players playing the role of sly American teenagers who formed a backward society dedicated to figuring out what went wrong with neighborhood relationships. Why do they keep waking up where their clothes are stained with blood? Why do their parents sleepwalk in the street at night? What is that weird music coming from under the house? A lazy person might describe it as "a thief meets Left4Dead". A lazy person is also a right person.
Every night, your junior team will base their headquarters on an abandoned rail transport truck and see your junior team begin their missions into nearby areas to learn more about the mysterious entities that invaded your dreams. These missions are usually a combination of two randomly selected goals, and may involve anything from posting a Blackout Club recruiting poster to tracking blood and understanding its direction. You started scouting near the community, but you almost always ventured into the underside of your house and into the white-walled tunnels Warren, which are called "mazes".
Developer issues have a long tradition in immersive SIM design and have received praise including Bioshock, Neon Struct, and Thief: Deadly Shadows. This legacy is evident in the style and system of the "Blackout Club". The endless nights of the neighbors are painted in a colorful, saturated palette, reminiscent of Rapture's blooming buildings, where the sky is deep blue, and each lamp is dazzlingly bright, emphasizing it by them Visibility when lit.