The
Through Sherif Saed,
Wednesday, April 8, 2020 09:01 GMT
The
The third season's blockbuster content is "Call of Duty: War Zones and Modern Warfare".
call-of-duty: Theater with modern war Just received the third season patch. As promised, it opened a new season, added a new Battle Pass, and brought a lot of new content to these two games.
The update also comes with some fixes that are worth highlighting in various parts of the game. We started with Warzone because it seems to have received more interesting changes. Less than two weeks after the first price reduction, the price of loading fell again and increased again. Now, they are priced at $ 10,000.
The patch implements security measures to prevent the final circle from ending in an out-of-bounds or "unwanted" area. While waiting for you to turn in Gulag, you will no longer shake the screen or see blood splatter every time someone punches you. Another popular solution is that vehicles now have smarter hit boxes, so even if they hit you, you should no longer be hit by a truck.
The EBR-14 line breaker blueprint has been repaired, and the damage to this blueprint has been enhanced, so it is no longer more powerful than other EBR-14.
For new features, the game will now tell you how far you are from your teammates in Warzone BR and Plunder. Audio also passed this update. The volume of the aircraft was reduced at the start of the game and the noise inside Gulag should now be reduced.
Similarly, now buildings, etc. can better block the volume of the distant lens, which can reduce the situation where the lens that is not far away from you sounds very close. Footstep audio has also been adjusted to fix a bug where footsteps will be cut off when ADS fills and crouches on certain surfaces.
Read the complete change log below.
General repair
- Decreased the maximum experience value and score of decoy grenade assists.
- Backend fixes can help resolve memory error 13-71. If you still encounter this error, please contact Activision customer support.
- Fixed a bug where more than one dog would appear in the squad walk in the main menu of a multiplayer game.
- As the owner of the group, players sometimes see errors when selecting other players in the group. This issue has been resolved.
- Fixed an issue where players could not skip the cutscenes during the event when using keyboard and mouse controls.
- Fixed a bug where sometimes after restarting the application or restarting, sometimes the team labels of other players could not be seen in the social menu.
- Fixed an issue where some players might experience graphic corruption, resulting in black "shadows" on their screens. This issue has been resolved.
- Fixed an area on St. Petrograd where there was no collision and allowed reconnaissance drones to fly over the area.
- Fixed an error that caused the clan label to appear twice.
- Fixed a bug that could cause players to be unable to speak to their team in a custom match when switching teams after the start of the match.
Audio
- Reduce the volume of flat audio during the penetration process.
- After entering Gulag, lower the audio.
- Reduced the number of blocked long-range weapons.
- Depending on the surface type, ADS and crouching will smell some footsteps, making the distance you can hear shorter.
Weapons
- Fixed an issue where the EBR "Line Breaker" variant might not be able to execute the basic version of the same weapon.
- Players using the "Sakura" variant of Akimbo pistols may experience animation damage when ADS is placed on the ladder. This issue has been resolved.
- Using a smoke launcher with a 40 mm lower barrel to launch a smoke bomb did not emit smoke from the grenade. This issue has been resolved.
- Mounting the sniper sight on the MK2 carbine in "Gunsmith" will show a white, opaque lens. This issue has been resolved.
- Tighten the 680 type plug 6-R Mags particle dispersion
- Akimbo weapons now start with 2 additional ammo magazines instead of 1.
- Tighten the hips of VLK Rogue Shotgun.
- ADS dispersion of shotgun bullets is reduced.
- Added a description to the bullet head, pointing out that a longer barrel and choke can improve ADS accuracy.
- Update the weapon name to match the weapon logo.
Theater
- Now, we tell you the distance to your teammates in the game.
- Fixed an issue where the gas mask animation would interrupt and prevent players from deploying parachutes.
- Various bug fixes.
- Fixed a bug where players could not revive teammates after being interrupted in the initial revival animation.
- Fixed a bug where a player could be killed by a vehicle without approach ing the player.
- Fixed an issue where the wrong ranking might be displayed on the screen after pausing and reopening the player's game application.
- Fixed the issue of deploying reconnaissance drones to use VO lines for personal radar. All players on the map also heard VO. This issue has been resolved.
- Fixed a bug where players could become invincible if they were knocked down when switching seats in Tac Rover.
- When watching players in Gulag, even if redeployment is not possible, the option to redeploy teammates will be displayed on the screen. This issue has been resolved.
- If the player watches the winning team of the BR game, the "post-mortem report" will show the winning team's score on the "Scoreboard" tab. This issue has been resolved.
- Fixed a bug where placing shield turrets on teammates would kill them.
Battle Royale
- Fixed an issue with players who could not resurrect themselves in Solos.
- Increased the price of Loadout Drop in Buy Station to $ 10,000.
- When the Gulag waiting area was punched, blood splatter and screen shake were removed.
- Removed the "loss column" from the BR header and replaced it with the top 10.
- Solve the problem that the final circle is out of range or appears in the bad area.
- Fixed an issue where the armor deck and Killstreaks could not be used under certain circumstances.
plunder
- Fixed a bug where players could not replace M13 with any other weapon in the Plunder tutorial.
Special forces
- Text has been added to the screen to notify you when the player ’s vehicle is damaged.
- Operation Headhunting: Fixed possible errors after launching the drone.
- Operation Headhunting: Fixed a bug where the minimap might overlap with the target on the screen.
- Fall damage in Co-Op is now the same as in Warzone.