according to remedyIt’s not particularly interesting or easy to develop games on two different console versions at once, Thomas Puha’s communications director.
In a new interview with IGN, the head of communications for the Control developers outlined some of the problems developing games at this time-when consumers and developers are stuck in the intersection between the two console cycles.
Puha told the scene: “As long as you are in a cross-generational perspective and speak out, it’s terrible.” “You have to support the previous generation, make sure to sing, and then what you bring to the next generation will still be the same as you did years ago The limits of the choices made by a generation. This is not a very realistic thing. For this old game, we just have to remake everything and then bring it to the next generation.
“It’s not like that. For us, this is not reality, because you are actually taking away the resources to build future games and improve future engines.”
Of course, due to the recent release of Control, Remedy is famous all over the world, and due to some development troubles, the studio finally postponed the PS5 and Xbox Series X versions of Control, and announced the cloud version of the Lynchian adventure game for use at the same time Switch.
Puha’s insights show that this cross-generational busyness of developers is the reason why the new generation of games does not look like many people expect. After all, cross-generational development still takes up a lot of resources.
“The upcoming game, what we are developing, the visual bar, you will be shocked. You only need to check the previous generations. You will see something similar to “Modern Warfare”. I don’t understand that the game is on Xbox One and PS4. How do you perform on the Internet. In this generation, you will have the same experience. We will see a lot of improvements.”
Hope that Remedy’s upcoming game Vanguard can abide by these noble claims. And, if we don’t see the promised upgrades in these tweets, maybe we will see what’s happening behind closed doors in one of the other two Remedy games in the work of Epic Games as the publisher.