What changes can be brought about in 11 years. When it was launched in 2009, FromSoftware’s Demon’s Souls was a whisper. Sony passed the Western release, and was subsequently accepted by a few adventurous importers, followed by word of mouth, and loudly thereafter. This is nothing more than a phenomenon, and in the past ten years, it is hard to say that any series have been influential, influential or downright refined.
Five successors, whether they are spiritual successors or other successors (you can’t accuse FromSoftware of being overly diligent for slack), perhaps this is the most striking moment in the series. Demon’s Souls is no longer a fanatical antique, but the crown jewel of the PlayStation 5 release lineup. It is a dizzying remake of the original Soulsbourne, the forefront of Sony’s new generation of hardware. The rigid behavior of the FromSoftware brand has rightly become mainstream-even if Japanese developers are not directly involved at all.
Just like “Shadow of the Colossus” before 2018, the 2020 “Demon’s Souls” allows the masters of the remake of Bluepoint Games to appreciate the beloved modern classics. Although the basic principles are exactly the same, it is not a remake, but a full remake from scratch-only here, they provide first-class visual effects and all the special skills that a new generation of PlayStation hardware can summon. That’s it.
The physicality of the Demon Soul-For the works of the Fromm series, it has never been more obvious than the beauty of architecture soaked in lore and ubiquitous fear.In this way, Bluepoint’s remake works miraculously. The clink of the enemy pickaxe hits your shield, echoing on your wrists and ears, and the soul arrow hits a thunderous crack when the boss fights. thump The crumbling jazz of summer.
The remake also serves the other elements of the 2009 original movie well. Contrary to what the naming convention of the series might imply, Demon Souls are always darker games than the descendants of Dark Souls, which is as horrible as the terrifying Lovecraftian bloody nightmare. Bluepoint’s remake works incorporate these horror elements, cleverly using shadows and light. The chill of Ratia Tower almost rose to an almost unbearable level, even though the inner demon had lost some of the old threats in the new redesign. Elsewhere in the Pollution Valley has been incredibly researched on shrinkage and decay, and its sagging wooden sidewalks are all over the dark with a noticeable damp sound.
The beauty of the Demon’s Souls is as satisfied as its wildness. Good Lord is often seen by people. From the newly polished Nexus Hall to the mossy underground passage of the Boletarian Palace, the light is softly sifted through the leaves of the vegetation. There are some filters to restore the original bolder color palette, which can be played at 30fps at the original 4K resolution at 30fps in the optional fidelity mode, and the photo mode, which means-find some pearls , Souls irons, and get ready to grab them-now you can pause the Soulsborne game to enjoy the action.
Even dozens of veterans of the original “Demon’s Souls” rehearsal will be able to re-experience the world. Despite this, although there will inevitably be some friction, the transformation is still very radical. The difference in fidelity is very obvious, moving to 60fps in the recommended performance mode is definitely welcome, but everything is more realistic than before. The NPC you mixed with in the porch space of Nexus (the waiting room of the underground world, cast here with exquisite stones) has been reshaped and re-recorded, and the prickly edges of the haunting old-fashioned performance have also been eliminated Up. In the end, the Demon’s Souls gained more than it lost in filling in all the details, but it was still shocking: usually, it was like watching the beloved Arthouse classic movie on a six-story IMAX screen, tied In box d.
After a facelift, this “Demon’s Souls” does faithfully retain the original, retaining all the twitches and quirks. Compared with other games from From Software, this is a more mysterious and unforgivable thing-you can say that it is a bit more elegant than later games, although these flaws give Demon’s Souls its own unique charm. The Nexus hub has access to five huge levels, instead of one huge interconnected world, and the checkpoints at each level are much stricter than the subsequent ones. The estrus flask of Dark Souls has not yet been made. Instead, it is replaced by a more complex system of treatment items that needs to be ground before the big boss meets.
The inherent imbalance still exists-although some boss bugs have been removed, you can still create an easier path in the demon soul by tending to inject magic. The World Tendency system has the same annoyance. Although the player UI is more prominent, it is still difficult to parse. When you roll in the mountainous sidewalks of the Valley of Defilement, it is a bit old and clumsy-occasionally it will sound old and strange. The feeling of the PlayStation 3 game is highlighted by the light of the PlayStation 5 powerhouse. Remember, there are also moments of inspiration, some of which are still the highlights of the whole soul spreading blood-for example, the boss battle of the old monk, that was the moment when the fourth wall broke the brilliance. Today, like me, it left me a lot trace. At that time.
A few years ago, after the original “Demon’s Souls” server was shut down, I felt a little uneasy. Now this remake is the only way to play online games. On the contrary, related to this is that when the community was strongest, they all rediscovered some of the same secrets and were very excited when they were playing soul games in the wild. It turns out that, like all Souls games from now on, the basic knowledge established by Demon’s Souls will always bring an incredible entertainment experience-the kind of cold exploration of dark fantasy, the hard-won sense of conquest, all of this Here and with movie-like talent. This is a very curious exercise, just like Gus van Sant’s fascinating “Psycho” (Psycho), a classic rebuild on new stocks and more advanced stage sets. Shoot-although in this case, the result is more likely to win general applause.
How do you achieve peace between a legendary game created by its tragic double-A mystery, its inclination and bleakness, and the powerful Triple-A power of this matter? I am not sure that you can do this, nor is it to say that it will not affect your enjoyment at all. This is a remake of the bloody roar, if some original mystery is lost, it will be replaced by a spectacle suitable for large ticket vending machines to start. Demon Soul is the ultimate cult game, a peculiarly beautiful and cruel challenge. Through this refurbishment, it has excellent expressiveness and explosiveness, and it has proved to be as skilled as the enlarged, jaw-dropping blockbuster.