Ranch
Stephany Nunneley
Tuesday, March 10, 2020, GMT
Ranch
Destiny 2: A Season Worth Begins Today, with new content coming along.
View released patch notes Destiny 2: Season of WorthIt's no surprise that this update makes many changes to weapons and subclasses.
We already know that the sword is being rebalanced, but other weapons have been used. Among them are the burdens of exotic Izanagi, The Hard Word, fighting lions, the ruins of demons and symmetry. Other changes were made to the grenade launcher, sniper rifle, Shot bullet gun and fusion rifle.
You will also find that the various abilities of Titans, Hunters or Warlocks will also change, which is also expected.
Since all changes have been made, you will need to review the patch notes, which we have popped up for you below. You may want to grab a cup before digging.
With the start of the new season, here is more to look forward to seasons worth visiting, if you are going to participate today, here are the Seraphim Guide, Serapunk Bunker EDZ Location Guide and our Warmind Kandari guide.
ability
Titan
- Roadblock
- Barricade health increased from 500 to 600
- Barricades now take additional damage from special ammunition, anti-barrier weapons, and certain powered weapons
- The following weapons deal 30% additional damage to barricades
- Sniper rifle
- Grenade launcher
- Linear Fusion Rifle
- machine gun
- Tracking Rifle
- Anti-aircraft weapon
- The following weapons deal 60% additional damage to barricades
- Shoulder Charge (Hammer, Earthquake, Shield)
- 50% reduction in lancet automatic aiming angle
- Reduced aiming bow movement distance from 6m to 5.5m
- Increased non-target bow travel distance from 4.5m to 5.5m
- 20% reduction in additional damage compared to low-level PvE combatants
- forward
- Fist of Holocaust
- Increased the cost of mild attacks from 11.5% to 12.5% (the underlying tree increased from 3% to 4.5%)
- Reduced critical strike cost from 25% to 21%
- Swordmaster Code
- Frontal attack
- Reduced duration from 15 to 12 seconds
- No longer increases weapon speed
- Reduced weapon stability bonus from 75 to 44
- Frontal attack
- Swordmaster Code
- Fist of Holocaust
- Missile Code
- Ballistic Grand Slam
- Significantly increased knockback
- Now trigger inertia when hit
- 20% reduction in additional damage compared to low-level PvE combatants
- Ballistic Grand Slam
- Inertial transcendence
- Added 0.5 second activation delay
- Note: This change was made to allow Titan to make the most of its duration
- Skill indicator now shows time remaining
- Thunder crash
- Super resistance increased from 49% to 53%
- Make flight speed more consistent
- Explosion damage increased from 3200 to 3900
- Influence conversion
- Reduced super energy gain per hit from 4% to 3%
- Sunbreaker
- Destroyer Code
- Reduced idle super duration from 28 to 25 seconds
- Violent explosions are now less likely to cause damage through bunkers
- Increased Critical Explosion damage attenuation
- Fixed an issue where ground following attacks could pass through walls
hunter
- Gunman
- Remina grenade
- Can now stick to enemy players and combatants
- Reduced base damage to 140
- When used with Young Ahamkara's Spine Exotic, the damage remains at 160
- Remina grenade
- Thousands of cuts
- Blade Barrage
- Knife Blast damage increased from 35 to 48
- Knife detonation radius reduced from 5m to 3m
- No more massive repels on air combat soldiers
- Blade Barrage
- Sharpshooter way
- Weighted knife
- Reduce tracking intensity
- Changed tracking style to reduce the chance of pulling the knife away from the intended target
- Weighted knife
- Arc extinguisher
- general
- Fixed an issue where players in Arcstaff could dodge infinitely even if the super energy was exhausted
- general
- Trend of the Way
- The storm is coming
- Automatic aiming angle reduced by 50%
- 20% reduction in additional damage compared to low-level PvE combatants
- The storm is coming
- Wind way
- Focus on breathing
- Increased sprint activation delay from 0.25 to 1.0
- 10% reduction in dodge supply rate bonus
- Focus on breathing
- Fighting meditation
- Grenade and melee supply rates decrease, and health is critical: from 500% to 400%
- Lightning reflection
- Reduced PvP damage reduction during dodge from 40% to 32%
- night Stalker
- Pathfinder Path
- Moebius Quiver
- Increased time limit from 8 to 10 seconds
- Increased time limit from 10 to 12 seconds when used with Orpheus Rig
- Moebius Quiver
- Operational regulations
- Melee opponent grenade damage increased from 6% to 8%
- Grenade supply increased from 17.5% to 24% when you make an ally invisible
- Pathfinder Path
Warlock
- Melee range extended from 4.5m to 5.5m
- Warlock's melee range is now one meter longer than that of Titans and Hunter
- All Warlock melee skills have a range of 4.5m, and now have a range of 5.5m
- Note: Ophidian Aspect's melee range remains unchanged at 6.5m
- Summoner of the Storm
- Storm tr
- Damage release now drops more slowly when attack button is released
- Conduction coordination
- Arc net
- Reduced chain damage from 36 to 27
- Reduced grenade energy supplement on the bracelet
- 3% to 2% of PvE
- 10% to 8% of PvP
- Chain range reduced from 12m to 11m
- Arc net
- Ion scintillation
- Super energy cost increased from 4% to 6%
- Blink range reduced from 4.5m to 4.2m
- Storm tr
- Chain Lightning Melee
- Reduced chain damage from 31 to 27
- Control coordination
- Ion trace
- Elevated Rileyn height makes it easier to collect during air transport
- Riley travels 14% faster
- Riley turns 83% faster
- Ion trace
- Chaos range
- Beam tip radius increased from 2m to 2.4m
- Reduce VFX intensity for better visibility
- Harmony of elements
- Static surge
- Class abilities can now be properly increased when nearby allies
- Note: Super regeneration was previously incorrectly added
- Static surge
- Voidwalker
- Fission reconciliation
- Supernova
- Range reduced by 20%
- Increase activation time by 0.6 seconds
- Hold time reduced from 3.5 to 2.5 seconds
- Bolt explosions will now hurt themselves
- 25% increase in bolt tension in the horizontal direction
- Bolt explosion radius reduced from 3m to 2.5m
- Supernova
- Nova meridian
- Damage reduction increased from 49% to 51%
- Increased idle super duration from 22 to 24 seconds
- Dark Blink cost reduced by 12.5%
- Dark matter
- Increased supply of kill grenades from 10% to 14%
- Fission reconciliation
- Hunger mediation
- vortex
- Increased duration from 5 to 7 seconds
- Stray damage per tick reduced from 27 to 24
- 33% faster projectile speed
- Nova Bomb Kill now triggers Devour
- vortex
- devour
- Increased Devour duration from 10 to 11
- never satisfied
- Kills now provide 16% to 24% of grenade energy, depending on the level of the enemy killed
- Player kill rate is 24%
- Dawn Blade
- Harmony of the sky
- Heat rise
- Fixed an issue that caused combatants to ignore you due to heat enhancement
- Harmony of the sky
- Icarus Dash
- Fixed an issue where the cooldown of Icarus Dash interfered with Daybreak dodge
armor
- The number of armors available in the world increased from 3 to 11.
- As the world declines, several sets that were previously unavailable or difficult to obtain are now available.
- Armored energy
- You can now hover your cursor over the armor's energy icon to change any of the armor's energy types to any of the other two energy types directly from the armor's inspection screen.
- The cost of changing armor to another energy type when the energy value is 1 is to upgrade the module.
- You can also change the armor to another energy type so that its energy value is equal to its current energy value. The cost of doing this is 1 upgrade module + total cost of upgrading from energy value 1 to current energy value.
- You can now hover your cursor over the armor's energy icon to change any of the armor's energy types to any of the other two energy types directly from the armor's inspection screen.
- Armor Statistics
- Prime Engrams can now throw armor more reliably, with higher overall statistical rolls and sharper distributions.
- Exotic armor will now fall more reliably as overall statistics improve
- Legendary armor now has a higher chance of earning higher total attribute points, although low points still occur
- Armor module
- Seasonal armor module slots (ie, Undying Mods, Dawn Mods) can now be equipped with modules released in its release season and in the previous and next seasons.
- For example, armor with Dawn Mod slots (from Season 9) can now be equipped with Dawn Mods, Undying Mods (from Season 8) and Worthy Mods (from Season 10)
- Hands-on mode now powers ranged melee kills (such as Hunter's Throwing Knives)
- Added enhanced armor mods to cover all weapon types for all armor mods with enhanced versions.
- Exotic
- hunter
- Assassin's Cloak
- Stealth and healing effects now trigger Powerful Melee (against warriors and guardians) and Terminator
- Depending on the level of the defeated enemy, the stealth duration granted by this exotic will increase
- Killing with Arc Staff no longer activates this privilege
- Assassin's Cloak
- FREE-EE5
- Changed ability regeneration so that it no longer stacks with the product of other types of abilities.
- hunter
- Hepri's thorn
- In this exotic outfit, all your smoke bombs will cause 150% damage
- Orpheus Rig
- With Shadowshot at one time, the super maximum amount you can recover from this exotic is 50%.
- Spine of young Alhambra
- The explosion radius of stumbling increased by 14%.
- Titan
- Wake of Ashes
- Fusion Grenades can now be used to destroy grenade energy when destroying enemies. The amount of grenade energy returned depends on the level of the enemy killed.
- Wake of Ashes
- Anders Wards
- The protective cover created during the sliding process no longer allows chips to pass
- Destroyed Pauldrons
- Fixed an issue where the Destroyed Shoulder Plates would sometimes gain super energy from melee kills in your Super Battle
- Dunemarchers
- Increased the electrostatic charge radius from 12 meters to 20 meters.
- Mk. Booth 44
- The delay from the start of the sprint to the end of coverage was reduced from 1.25 seconds to 0.5 seconds.
- One eye mask
- Target markers from that exotic have been replaced by target highlighting, eliminating the ability to detect targets through walls
- No longer grants damage bonus when defeating marked targets
- Defeated the marked target, restored the previous cover, and now lasts 6 seconds (was 8 seconds)
- Severance pay
- The blast now triggers vibrant melee (against combatants and guardians) and Terminator
- The radius and damage of the explosion caused by this exotic increases based on the level of the defeated enemy
- Warlock
- Top veil
- The exotic intelligence is now guaranteed to decrease by at least +16.
- Top veil
- Contrast maintenance
- Reduced the damage reduction of this exotic creature from 40% to 20%
- Sanguin Alchemy
- The completely redesigned Blood Blood has been completely redesigned to allow wearers to pause the countdown timer of any Rift Valley they stand on by killing their weapon, thereby extending the duration of the Rift Valley.
- Ophidian aspect
- Now increases the range of lunges for all Warlock melee attacks, even when the skill is cool.
- Verity's Eyebrows
- The buff provided by this exotic now increases your grenade damage by 10% per layer
- Now, when you cast a grenade, the allied grenade supply rate buff will start to increase
- The wearer of this alien creature will now receive a buff text notification indicating how many allies currently benefit from the grenade supply
Weapons
Exotic
- The burden of Izanagi
- Honed edges animation is no longer affected by reload speed.
- The outlaws have been replaced by "no interference".
- The last word
- Fan fire
- Now adjust the exact scalar of the weapon when firing
- Impact value adjusted
- Fan fire
- 68.27 / 52.2 Precision Hip / ADS (previously 67.95 / 67.95)
- 38/38 non-precision hip joint / ADS: (previously 50.01 / 50.01)
- Aiming sights no longer provide additional effective range (damage reduction) for this weapon
- Reduced mouse and keyboard input stability
- Adjusted how to target the weapon in a river fire to improve the experience
- Reduced the effective range of the weapon
- Fighting lion
- Fighting Lion inherited minor adjustments due to back-end changes to the grenade launcher prototype
- Rate of fire increased from 72 RPM to 90 RPM
- Direct hit damage in PvE is now 35 (was 27)
- Devil's Ruin
- Fixed a bug that allowed heat to be generated undesirably, allowing repeated laser emission
- symmetry
- Fixed an issue that caused weapons to stop firing randomly.
- Fixed an issue where this weapon could damage allies in some cases
- Wolf King
- Now releasing Wolves will greatly reduce the accuracy of the weapon in use.
- Reduced mouse and keyboard input stability
sword
- Sword attacks have been changed for all types of swords and usually increase power to account for the energy system.
- The statistics of the sword are as follows:
- Influence
- Swing speed
- Charge rate
- How fast can this weapon replenish its energy.
- Guard resistance
- Reduce damage with this weapon to defend against most attacks.
- Guard efficiency
- Reduce the energy required to defend against attacks.
- Guard endurance
- How long you can use this weapon to maintain protection.
- Ammunition capacity
- energy
- When wielding, the sword now replaces your melee ability with the sword's energy meter. This energy recovers naturally on its own and is consumed by different actions related to the sword.
- Mild attack
- Light attack strings can now loop indefinitely on all sword prototypes.
- All sub-prototypes' light attacks can now be split and hit multiple enemies.
- Severe attack
- Heavy attacks consume your sword energy when activated.
- Note: Depending on the attack used, different swords will consume different amounts of energy.
- Heavy attacks consume your sword energy when activated.
- If you are energetic, your blows are even stronger. vice versa.
- Guard operation
- Guards no longer consume ammunition, but use the energy of the sword when active.
- Note: You still need at least 1 ammo available to start guarding.
- Guards no longer consume ammunition, but use the energy of the sword when active.
- Shield bypass
- Part of the damage caused by the sword attack now bypasses the elemental shield and hits the target directly.
- Note: There are exceptions to this rule, especially for projectile-based attacks generated by Swords.
- Sword treasure
- Cyclone Blade
- This effect will now end if the player is guarding.
- Multiple hit attacks are no longer considered a single hit.
- Cyclone Blade
- Engad
- Damage bonus reduced from + 50% to + 30%
- Broken blade
- Damage bonus reduced from 3x to ~ 1.67x
- power change
- Reduced ability energy gained from this privilege as the guard no longer consumes ammo
- Counterattack
- Changed activation requirements:
- Blocking the attack immediately after guarding will increase damage for a short time.
- Changed activation requirements:
- Duration is now 2 seconds (was 5 seconds)
- Gliding can no longer be activated during fencing or other full-body melee attacks.
Grenade launcher
- Radical frame grenade launcher is now a Rapid-Fire frame grenade launcher
- The rapid-fire frame grenade launcher's damage has been reduced to a rate of fire (0.8x), but reserves have now increased.
- Previously, a radical frame grenade launcher launched faster than Adaptive, but caused the same damage.
- The rapid-fire frame grenade launcher's damage has been reduced to a rate of fire (0.8x), but reserves have now increased.
- Power weapon grenade launcher reduces damage to main enemies and above by about 10%
Sniper rifle
- Damage to main enemies and above reduced to before Shadow Guard (~ -20%)
- Adaptive sniper
- Reduced the precision multiple from 3.25 times to 2.95 times
- Fast fire sniper
- Reduced base attack damage from 100 to 90.
Bullet gun
- The target acquisition of non-bullet shotguns has been adjusted and no longer considers the precise position.
- Previously, target acquisition could actually cause the player's spread to deviate from the expected target vector, causing most of the spread to be lost.
- Cone angles can now be adjusted on a per-prototype basis, rather than by range statistics.
- Aiming sight no longer adjusts the effective range of this weapon prototype
Fusion Rifle
- Adjusted the target acquisition of the fusion rifle, no longer considering the precise position.
- Previously, target acquisition could actually cause the player's volley to deviate from the expected target vector, causing most of the volley to be lost.
- The weapon prototype's damage attenuation can now be reduced to 0.5 times (previously 0.75 times)
- The effective range of the weapon prototype and the impact of optical data have been reduced overall.
Automatic rifle
- The following impact values have changed:
- Precision frames
- 17 / 27.2 default / precision (previously 17 / 25.5)
- Precision frames
- Adaptive framework
- 15.75 / 25.2 default / precision (previously 13.75 / 22)
- Rapid fire frame
- 13.4 / 20.1 default / precision (previously 12.5 / 18.75)
Weapon allowance
Backup plan
- The backup plan now adjusts the impact to match the Rapid-Fire sub-prototype as it is active.
- Now set the charging time to be consistent with Rapid-Fire's sub-prototype * 0.85.
- One dozen two
- This effect now ends when dealing melee damage or swapping weapons.
general
- Fixed firing element issues on the following weapons and decorations
- A thousand sounds
- Riskrunner's summer storm
- Jade Lion
- Fixed an issue where multi-kill clips would stay active indefinitely.
- Fixed an issue where killing Shanks with Lumina would not reliably produce residue.
- Fixed an issue where "Wish Terminator" would cause more damage than expected when firing through certain objects.
- Fixed an issue where most of Packmaster's "Wolf King" command decorations would disappear when standing by the Wolf Wall
Player Identity System
Sign
- Statistics tracker
- Flags now support updated statistics trackers with updated detail screens.
- All flags now have status trackers that can be equipped and unequipped
- The statistical trackers available on the logo depend on the source / category of the logo.
Statistics tracker is divided into several categories based on activity and time span
- The activity categories are:
- season
- account
- crucible
- destination
- Gambit
- Raid
- strike
- The trial of Osiris
- The time span categories are:
- weekly
- Seasonal
- cause*
- * Note: Career data will respect the data before the 10th season as much as possible, otherwise tracking will begin in the 10th season
- all of the above
- Stat Trackers may be gold-plated when statistics reach a certain threshold
- Stat Trackers now has its own dedicated area that players can access through the Triumphs screen.
- Statistics tracker is divided into seasonal, weekly, professional and all.
- Stat Tracker is classified by Stat Tracker type.
- Functional victory in the victory overview has been reduced from display 3 to 1
- Holdings
- The Emblem collection has been reorganized to reflect the Stat Trackers structure
- Logo variant
- Badge variants have been converted to their own badge items
- Insignia Privilege and Aura
- Emblem privileges and auras have been removed from the emblem.
clan
- Clan banner privileges updated in season 10
Accessory
- Steamship
- Fixed effects on Lost Legends engine
- ghost
- Fixed animation issues with Sanctum Plate Shell
- sparrow
- Updated thruster effects for Dawn Sparrow Winter and Holiday Cheer
- Fixed issues with Azure Azazyel and The Bronco
investment
- Season 9 Fond Memories Bright Engram has retired and players can now get the new Season 10 Luminous Bright Engram in their place
- No longer buy Bright Engrams in the Eververse store, you can only earn by upgrading your Season Pass
- Eververse Store now replaces Bright Engram with a silver sale item that refreshes every day
- Gunsmiths now have the opportunity to sell seasonal armor modifications for Season 9
- Created an "Improved Crucible Scanner" Ghost Shell privileges and the opportunity to use a crucible-themed Ghost
- The Eververse Store has two new consumables for Bright Dust, Boon and Glimmershard (250 Bright Dust each)
- Gift of the Scavenger:
- When in use, this item gives enemies killed by precision damage a chance to drop planetary material when defeated
- Effect lasts 4 hours
- Please note that you can only use the gift of one scavenger at a time
- Gift of the Scavenger:
- Glimmershard:
- When used, this item gives the boss a chance to drop extra flashes when defeated
- Effect lasts 4 hours
- Please note that only one Glimmershard can be activated at a time
- Multiple bugs fixed to ensure various Legendary Engram previews accurately represent their content
- Battle of the Shadow Guard rewards exotic armor now has the correct source in the collection
- Eververse Store Bundle, which has been reduced in price due to having some content, is no longer advertised as "sale" and is instead "completed"
- Season 8 weapons from Season Pass now have valid source strings in Collections
- Several multiplayer emoticons with the "Emote" item type now display the correct item type on their tooltip "Multiplayer Emote"
- Grade 3 exotic armor items in Xur inventory now require Shadowkeep instead of Season Pass
- Mod components are no longer disassembled as a stack
Power and progress
- Updated XP rewards come from chests and public places around Mars to align with Shadowkeep values.
- Reduced functionality of the incomplete version of Acrius when purchased from a vendor.
- Paid role enhancements bring players to a new soft cap of 950.
- Note: Players cannot purchase character upgrades until the first character reaches the soft cap.
User Interface
- Fixed an issue where some items in Favorites were not displayed correctly.
- Fixed an issue where players would not receive a "Fireteam Chat Not Available" message when Steam was down.
- Fixed an issue where tracking would release the "release" icon.
- Fixed an issue where the wrong icon appeared in the "Other" task.
- Fixed an issue where Open Fireteam slots were displayed after deselecting an event.
- Fixed an issue where placeholder tooltips could appear in Orbit.
- Fixed an issue that caused some graphics to become corrupted when navigating to the Season screen.
- Fixed an issue where level 50 toasts displayed overlapping numbers.
- Fixed an issue where we displayed misalignment in post-purchase animations.
- Fixed an issue where launching overlays would not disappear when navigating to the Task screen.
- The console settings UI screen layout has been changed to match the experience on your PC, allowing for future updates.
- You can now use the d-pad input while focusing to browse the settings using the carousel selection method.
- A "Favorites" enhancement has been added to the "Completer" icon to easily determine the favorite finisher for the current player.
- Added game hints during loading screen.
- Added the ability to change the color of graticules on the console.
- Players can choose from 7 different colors to match the PC.
- Added completion status to Seasons Pass bonus.
- Add categories to the Tasks screen.
- Quest items will now be automatically filtered to any of the seven categories:
- Shinko
- Note: This category will be hidden if there is no active Shinbe task in the character's manifest.
- All tasks
- Shadow Guard
- Seasonal
- Playlist
- Exotic
- past
- Now when new task items are available, the Tasks tab will show glossy animation.
- Hover your mouse over the new task item to remove the gloss.
- Added comma separator to Glimmer count in loot stream.
- No longer make me sleepless all night.
- Now change the fire department's use of the "Left" / "Right" buttons on the "PVP Private Tournament" launch screen.
- Players can now see which seasons they have by looking at the Season Level tooltip in the Seasons screen.
General bug fixes, quality of life
fighting
- Changes have been made to Cabal Psion's Psionic Rupture ground attack to improve customer performance during fierce engagements.
- Elite, Mini-Boss and Boss nameplates now correctly display as "friendly" when invading in a Gambit match.
- Now when using PC controls (with Sprint set to "Hold"), the "Hunter's Storm" combat melee ability can be performed.
- The Titan Sunbreaker melee ability "Mortar Blast" will now generate its explosion damage more consistently in the crucible.
- Allied projectiles moving along the ground will pass the shield of the Allied Titan Banner. Burning Mallet and Void Wall Grenade are examples of the ability to produce ground-following projectiles.
- Hunter's exotic "liar's handshake" cross-counter melee damage gain will no longer work as expected after picking up carry-on items such as fake batteries
- Fixed an issue where the hunter could not be seen when crouching, and the hunter's tracking time was too long.
- Battle feeds killed by "cut and run" reconnaissance rifles now display the annunciator icon correctly.
- Melee-capable character subcategories will now count toward melee killing bounties and victories. (These include Titan Hammer Throw, Hunter Throw Knife and Corrosive Smoke Bomb, and Warlock Celestial Shot and Lightning Ball.)
- For the killing of Hive and Vex bosses, the weekly strike bounty will now reward players who have killed Song (Shrieker Boss), Xol (Hive Worm God), and Garden World who killed Savathun on strike.
- The Inspect Player feature of the PS4 "jumper" button layout now triggers correctly and no longer shows L1 + R1.
- Hunters should no longer be able to use the sword and shuffle em expressions to enter a "free from harm" state.
Player status
- Accepting the Crucible Victory Challenge now requires completing 10 weekly challenges.
- "Extra bounties" offered by Pioneer, Crucible and Gabbit suppliers will now carry out corresponding daily bounty victories; Pioneer agents, commissions and daily bounty.
- Now, for players who have found all 30 rising chests in the three cursed weeks of Dream City and have won the corresponding victory, they can correctly complete and complete the "picky devil" victory.
- The "obtained on upgrade" mod now correctly displays as unlocked in all categories of favorites. (Example: Chest: Shrinking Light Weapon Aim Mod)
- Removed duplicate Worldline Zero Catalyst victory entries.
- The victory of Black Raptor Catalyst can now be done correctly and from the kill of Black Raptor, not the Wolf King.
- Now you can get the forgotten victory "Wanted: Rifleman" by killing the rifleman or completing the corresponding adventure mission.
- This solves a rare issue where players may not be able to earn the honor of killing a rifleman until the end of the mission.
Reward
- Sound effects from Warlock's exotic "horizontal steps" are now triggered only when the player has stock ammunition to replenish the magazine of the current weapon.
- Black Armory schematics can now be removed. Dismantling will remove a schematic from the stack.
- Playing with Clanmates no longer prevents getting MIDA Catalyst. The drop rate has been adjusted and can now be appropriately increased through additional rewards from the "Catalyst Seeker" family.
- Increased drop chances of winning in Glory Level 3 Fables (5% for non-ethnic rewards and 10% for all-ethnic rewards)
- Glory 4th level myths have an increased chance to drop when they win (5%> 10% without ethnic reward, 10%> 30% with ethnic reward)
- Now guaranteed to drop on any victory in the Honor Level 5 Legend.
- of Okay okay Gambit invasion medal victory now has an icon.
- Now, even if the previous character is deleted, all new characters will have a Prime Attunement buff when they reach 900 strength.
- Tess will no longer show players an empty hero gift screen.
world
- Riflemen will no longer disappear occasionally in Boss battles, ending their mission prematurely.
- Crucible Discovery Step "Forged Broadsword-Eternity" now specifically instructs players to complete the Daily Crucible Bounty.
- Malfeasance exotic missions no longer require having the Forsaken expansion. Players who kill the "Rising Servant Primitive" leader will now receive the "New Misdemeanor" introductory quest and will receive the "Dark in the Dark" quest step.
- Addressed an issue where a tribute banner was placed to open the tribute hall door. New players, as well as all players who were previously unavailable, can now properly place banners to complete the introduction tribute tribute hall.
- Improved performance in the last boss battle of the Redeem Garden.
- Players will no longer be able to kick Titan Bubbles and Warlock's Radiance in a crucible match by repeatedly executing them.
- Fixed and issue where players were having to wait for others to load in when traveling to the Tower.
Steam
- Music volume is applied immediately instead of after the Bungie splash screen.
- PC Client: fixed an issue that could slow load times for some users when the game was n’t in focus (Alt-tabbed to another window).
General
- The Pigeon and the Phoenix lore book pages are now visible for players who earned them. Acquiring the Bastion Exotic Weapon will unlock all pages.
- Dawning 2019 Gifts were well past their expiration date and can now be safely discarded.
- Dawning Exotic Sparrow pursuit can no longer be acquired from Eva ’s abandoned quests section during other events.
- Gambit and Crucible melee kills bounties will now properly count projectile melee abilities like Celestial Fire, Ball Lightning, and Throwing Knife.
Crucible
- Trials of Osiris returns at last
- Talk to Saint-14 in the Tower Hangar to begin your Trials journey. The Trials playlist will first become available on Friday, 3 13.
- The Anomaly, Cauldron, and Exodus Blue have been added to the Crucible map rotation. These maps will now appear in most playlists.
- Fixed a large number of out-of-environment bugs on Distant Shore.
- Fixed a large number of out-of-environment bugs on Fragment.
performance
- Fixed UI stuttering and framerate drops when loading or applying mods
- Improved framerate in Gambit and Gambit Prime
- Fixed framerate issues during the Sanctified Mind encounter of the Garden of Salvation Raid
- Fixed framerate issues in the Pit of Heresy Dungeon, specifically in tunnel encounters
- Fixed stutter at high framerate on PC
- General improvements to performance on PC when a lot of debris is on the ground
- Load time is no longer tied to framerate
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