Diablo 2: Resurrected offers almost the same gaming experience as the classic action role-playing game from 2000. Almost, because Blizzard wants to make the game a little more accessible in order to reach more players. But that does not mean that the level of difficulty is tweaked.
Diablo 2 Resurrected stays true to the original in terms of difficulty
Anyone who knows Diablo 2 knows that it is not a game for casual gamers. At least not by current standards. A comparison between the classic from 2000 and its successor Diablo 3 shows that Blizzard’s current part of the popular series is easier to play.
You reach the end of the story relatively quickly and rise at a pace at which players often have the feeling of achieving something even in a short period of time. In Diablo 2, on the other hand, it is much easier to bless the temporal.
With our preview of Diablo 2 Resurrected you can find out more about the action RPG:
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Since Blizzard wants to make some adjustments to the game with the new edition Diablo 2 Resurrected, there was concern that this could possibly also affect the level of difficulty. Anyway come optional features such as the automatic collection of gold added.
However, Blizzard promises that there will be an improvement in accessibility not synonymous with simplifying the game is in itself. Rob Gallerani, designer of Diablo 2 Resurrected, explains this in an interview with IGN
“We don’t want to make the game easier. We want to stay true to the original. There is a difference in making the game more accessible and in simplifying it.
If the players say: “We don’t want to worry about arrows anymore, give us an infinite number of arrows”, or more generally: “I want a huge inventory”. Something like this makes important decisions for you: do I pick up this item or do I leave it lying around? Am I going back to town now? If you make the inventory bigger, you have more charms in your pocket and that starts to change the game. ”
Only with Controller-Support the team had to bend the rules a little, which Gallerani describes as follows:
“We added technology that gently guides you around corners, but that is still a work in progress. We also added the ability to stop moving between fields, so if you squeeze the stick a little, you run just a little.” We had to add that in connection with endurance because there is still a walking and running mode. “
Diablo 2 Resurrected should feel different with a controller than with the classic mouse-keyboard control. But even this should not make the game any easier.
Even if Diablo 2 Resurrected no longer plays quite like the original due to some adjustments to the accessibility or with the controller, you should still basically expect the same gaming experience.
Diablo 2: Resurrected gives hope for old Blizzard quality – video conclusion on the technical alpha
Are you concerned that Diablo 2 Resurrected will no longer play like the original? Or do you have faith in Blizzard here?