Codemasters has shown for the first time gameplay from Dirt 5 running on PlayStation 5. The video is accompanied by an interview to David Springate, director tcnico at Codemasters Cheshire, who has given details on how Sony’s exclusive console technologies will be used, such as the DualSense and 3D audio from the Tempest Engine.
Springate begins by talking about the 120 hertz mode, which will allow you to run the game 120 frames per second on compatible televisions and monitors. This mode, also available on Xbox Series X / S and PC, allows for a much smoother experience and the feeling that the response of the car and the car to the environment and weather effects is faster.
Much of the speech has focused on adaptive triggers DualSense, the PS5 controller. Developers can program how hard the triggers are, or even block them. In rally play it is used to reflect the hardness of the terrain; for example, if the car goes on gravel, it will cost more to pull the triggers
Finally, you have compared the audio 3D offered by PS5 with any pair of headphones with a 7.1 sound simulation. He gives the example that the soundtrack of the game is reproduced through diegetic sound, that is, speakers that are actually placed at different points in the circuit
There will be free upgrade from PS4 to PS5
Dirt 5 be available from November 6 on PC, Xbox One and PS4. Coming to Xbox Series X / S on November 10 with Smart Delivery. The PS4 version can also be upgraded for free to the PS5 edition (not all progress is preserved), which will be available on November 12 despite the fact that the console will until November 19.