In many ways, Disaster Report 4 failed completely. Its goal is an illogical flaw, the frame rate tends to drop to a single number, and there is a timeless ambiguity that makes it look like you are viewing its world through fume, while the character model looks like it is from a fume Freshly selected from the machine. PlayStation 2 game that has been unpopular for many years. I definitely implore you to try.
If your taste was a bit esoteric in the early 1990s, then you probably played a similar game. The first game in the survival series known as Zettai Zetsumei Toshi in J apan puts you in the aftermath of natural disasters and enters these coasts under the name SOS: Final Escape was released in 2003 The sequel was dubbed Raw West and released in danger. Since then, the subsequent games have not been localized anymore, and the original developer Irem no longer uses video games, but let their developers start creating branch studio Granzella to continue development.
On Disaster Report 4, this is a puzzling history, but before the 2011 earthquake in Japan, the development of the game began under the supervision of Irem, the project was suspended, and Granzera and the original director Kazumi Kojo returned With some content, on Disaster Report 4, this story becomes more puzzling. It will take several years to see the completion. Perhaps the oldness of Disaster Report 4 can be explained in some way. It is too polite to say that it plays like a game ten years ago. Instead, it was like a PS2 game, placed in a tumble dryer, and the tumble dryer was thrown down a few stairs.