News culture Dragon’s Dogma Review – Season 01 – Vengeance Met
Nothing really caused Dragon’s Dogma, Capcom’s action-RPG released in 2012, to be customized by Netflix. However, it was last September when this series appeared on the SVOD platform and presented itself as a kind of palliative for the latest adaptation of Berserk from which it borrows a dark fantasy universe and a 3D animation.
Dragon’s Dogma includes seven episodes, each associated with one of the deadly sins, and provides a short story about vengeance. Based on the universe and the game’s scenario, which it also borrows from its composer Tadayoshi Makino, the series undoubtedly makes the mistake of over-adjusting the game’s scenario without explaining its outlines.. Indeed, where the game can count on its lifespan to flesh out its story (which wasn’t its forte), the Netflix show goes fast, very fast, too fast. So we hardly have time to spot Ethan, the main protagonist, when he experiences a tragedy staged by a dragon who steals his heart. Ethan will then have no choice but to find the creature to get his debt back.
He quickly meets Hannah, a farmer we won’t know much about ultimately and who is destined to aid him in his quest. As the central element of the Capcom title, Hannah is ultimately just the reflection of the game’s NPCs and is found soulless and painfully flawed. A kind of warrior whose design refers to the Claire de ClaymoreThe character never deviates from his task and is therefore trapped in his pixel equivalent, which ultimately only served as support for the player. A problem for such a short series with very few characters. In this case, it is difficult to create real empathy for this couple who are meant to evolve from episode to episode like two ghosts, despite the vicissitudes that they will live.
Shinya Sugai (host of various series, including the Magnificent Seirei No Moribito) will then be interested in compensating for this lack of narrative material with a mixture of gore, erotic or action with Ogre, Liche and other Griffon. The problem is that the whole thing locks itself into a classicism through situations that are often seen and reviewed and it is difficult to develop a different and interesting story in each episode of about twenty minutes by defining the ins and outs, who are standing. It is logical, therefore, that the construction of the chapters should be modeled on a single model, depicting themes and new protagonists, and then revolving around a confrontation with a monster before reaching a conclusion linked to a sin.
Sad, Although the cel-shadé rendering of the characters is very successful and some passages are quite impressive (the clash with the Hydra) or even most of the action scenes are superior BerserkThanks in particular to the dynamic framing, the entire rendering is quite uneven, with movements sometimes not flowing or creatures integrating very poorly into the sets. In this regard, we regret that Sugai, still a specialist in 3D animation, has knowingly chosen a different representation between humans and monsters, which gives the series an identity that lacks homogeneity.
By not relying on a strong enough storyline, Dragon’s Dogma misses the mark a little in places Kentaro Miura works, and this up to its ultimate synonym for a very co-ordinated moral. Without being uncomfortable, thanks in part to its short format, Shinya Sugai’s series simply doesn’t have the means to stand out from the crowd.. It remains an adaptation that, paradoxically, turns out to be too faithful to the game, whose shortcomings in scriptwriting prove to be even more problematic in the context of an animated series.
By Logan, Journalist igamesnews.com