The Last of Us Part II is coming up. The next 19th of June the sequel developed by Naughty dog It will be a reality for PlayStation 4 players. Neil Druckmann and his team have always stressed that they are facing a huge challenge with the new adventure starring Ellie and Joel, addressing issues that have not been previously discussed in their ranks. The creative director himself has already stated that the main theme this time will be hate, as opposed to the love of the first game. And, in addition, it will be about explore the darker side of human nature.
Everything indicates that with The Last of Us Part II we will find ourselves before a very hard title and that it is the reflection of a much more destroyed society than what was seen in its predecessor. There is no doubt that we can expect dark things to happen to the protagonists of the proposal and to give them a tidal wave of sensations with which to also involve players who enter this new journey. That's where the ambition from the Naughty Dog team in development: doing everything they haven't dared with before.
Good and evil have very interpretable nuances
Neither the bad are so bad nor the good are so good
Everything points to that with The Last of Us Part II, we will experience very different sensations and we will come to consider many things in relation to what is happening during the adventure. Ellie's spirit will suffer a great transformation with all those situations that you will have to face. The Last of Us has never been a hero game. It is a story starring people, with their own problems and imperfections. There is no such figure of savior of humanity, but there is room for insecurity, fear, mistrust and survival instinct. All this will be reflected in the young woman, but also in the people she faces.
And is that what Naughty Dog has wanted to reflect is that Ellie's enemies will also have their own motivations. The Fireflies have already proven to be a group full of innumerable nuances and that they had very defined purposes to find the common good, although their practices were reprehensible at many times. Those types of situations are the ones that will be present in the sequel, although taking them to a level never seen before. That "loss of mind" in extreme situations that Druckmann talks about will be the key to defining how far a person can go
A violent story that pursues revenge
What is clear is that we will see an Ellie a lot more aggressive and with less scruples than in the first installment. That phrase from Dina during the dance scene in which she warned that everyone should be terrified of her will be a reality. It is all unknown the reason why the young woman will begin this journey towards revenge, but its evolution from the final bars of the first game to what will be the apex of The Last of Us Part II will be essential to understand it.
Thanks to the narrative trailer launching last week, we were able to know that the temporary jump will not happen immediately, but will somewhat follow the line of the first installment. There should be a prologue that happens shortly after the first The Last of Us and gives way to the time jump: maybe one of those will happen there atrocious facts to transform Ellie completely. That revenge chase
In fact, it can be seen in the material shown so far that everything will become much darker, not only at the narrative level, but also visually. With The Last of Us Part II we will enter a title where hatred and violence will define the path to tell us everything that is necessary. Those shades of mentality, aspirations and the course of events that mark the path of a person will be the central elements of his story. Naughty Dog does not lie when he assures that they have faced the greatest challenge of their existence as a studio, because a video game is not only defined by how big it is or the exceptional graphics it offers, but also by the quality you have to tell a great story. And in that, from the study of the footprint they are true experts, although now they have entered into unknown terrain, difficult to explore and forcing you to find your own limits.
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