You can still see the game that Bethesda thinks Fallout 76 may. Wandering long enough in West Virginia, you will be active in a workshop-a camp where you can capture the camp for stable resources, as long as you can resist the barbaric ghouls, super mutant Or other players' attacks can defend it.
In different games, these may be the flash points of conflict, incitement to theft and murder. However, during the entire process of Fallout 76 (a few hours a year and a half), I have almost never seen a player hit. Although the influence of DayZ is obvious in the game's survival mechanism, a community of single-player RPGs chooses not to participate in its competitive system. Some people visited each other's houses and completed tasks together. In my experience, most people just ignore each other.
The Wasteland People, a free new extension announced about a year ago, is an ambitious attempt to introduce a more artificial form of humanity into the wasteland. You can expect someone to stand where it left off, or sit on the porch of your home and wait for a conversation when it's convenient. Like all other Bethesda RPGs in recent memory, Fallout 76 now has an NPC hub, which is full of named characters, and each character has a common reason, but provides a different perspective. This type of area is not uncommon in this type, but they are areas where players feel lost and play a comforting role in a wide and hostile world.
I particularly like the crater, the hole in the ground becomes the Warren of the looters returning to Appalachia. Bethesda began to humanize his killer at the end of DLC in Fallout 4, and found clues here again. Of course, there are usually crazy Max types, but digging deep enough, you will find the exquisite Johnny Weston (Johnny Weston): the gentleman is not good enough to remove the body from the evening dress, but wash it proudly it. After chatting about the settler's judgment for a lifetime, Barb found the cold-blooded killer's past life refreshing. In our new era of curtain opening and closing, it is definitely a mood to desperately hope to alleviate the trouble of locking by reporting neighbors to the police.
Many people are not as satisfied with Fallout 76 as they are now, but I am interested in its lonely hiking and neat view. In any case, Bethesda ’s storytelling advantage always lies in level design: through stories that appear in several company-wide emails on the terminal that is still running, or a pair of skeletons so arranged. Depriving factions from the world only highlights these qualities, and my worry about the waste zone is that the skeleton may be thrown away by rusty bath water.
However, even so, this is still a game, and you can easily play for hours without talking to another soul in scripts or other ways. New faction tasks are intertwined with earlier tasks, including collecting tapes and checking radio signals. In order to even attract the attention of the Crater raiders, I had to conduct a false broadcast to show that their old man, David, had been resurrected from the dead. To this end, I trudged on the map and chose David to be the brutal executive of a large pharmaceutical company in the past-he gave up the day of the bomb surrender, gave up the guise of civilization, and found a gang called the murderer . I had a strange conversation with Rose. David made a robot to replace his dead girlfriend, but only programmed the "fun" part, and ignored the tragedy that eventually engulfed their relationship. A task I originally planned to participate in became a slow-burning character research, but I found my progress slowed down. This is a game that refuses to rush.
Even now, it has a future conspired with new residents, and Fallout 76 is still addicted to the past. For players who like to walk around in history instead of making history by themselves, this has always been a game, and the archaeological tendencies have not changed.
The obvious difference is the knowledge of someone there. When I completed my initial main task, I knew that I would never catch up with my role of reading a diary; before I left the vault, civilization had changed and there was a sense of urgency. West Virginia is a coke oven and machine. This is not the case: the sound that reappears in the broadcast and is recorded on the hologram is given a tangible form.
Only for such a long time, "Radiation" 76 players can truly understand the profound strangeness of entering the supervisor's front hall. When she heard her speech, she said lightly: "We still have many things to catch up with." The wasteland is still alive, and the newcomers will never know the peace that was once there.
If you are looking for help from an ally, or just need to choose which settlers to support, we will provide you with a guide to Fallout 76.