A good “Fast and Furious” story disappeared due to a game disaster.
First, the cards on the table. I am determined and passionate. As friends who have suffered all kinds of harassment will tell you, I firmly believe that the “Fast and Furious” series is the best thing in modern Hollywood. It is creative, inclusive, lively, and refreshing. When Paul Walker was teetering along a steep cliff, I put it together with anything Kubrick had. Wonders (also at the end of “Fast and Furious 7”, I was one of about sixty people who cried quietly in the toilet, because one of the most exciting moments in the movie was Supra Mk4).
Yes, I am a Fast&Furious fan. With the release of F9 now postponed to next year, the prospect of injections of nitrite, adrenaline and thorough entertainment provided by the series is very popular. Moreover, “Crossroads” of “Fast and Furious” is to some extent the most promising crossover to date-years of development have been an open secret, car experts Slightly Mad Studios and Vin Diesel’s own Tigon Studios Working together, Diesel personally took the role of Dominic Toretto, bringing Michelle Rodriguez and Tyrese Gibson along, and they re-played their roles to support the new role. It should be great.
But something terrible happened here, a terrible mistake.
First, it’s worth checking out what is useful-and there are many. The story of “Crossroads” in “Fast and Furious” is incoherent, full of logical leaps, and completely mad-indeed. These two new clues are simply amazing. Sonequa Martin-Green (“Star Trek”: Michael Burnham of Discovery) and billionaire “Asian Kate-Dillon” are dazzling, messy, a non-binary clue. It is consistent with the progressive approach of “Fast&Furious”. When Peter Stormare was his Peter Stormare, he was the boss of the ridiculous criminal organization you found and destroyed, and Tyrese Gibson was like Rome ·Pearce (Roman Pearce) worked equally hard. Even Michelle Rodriguez and Vin Diesel seem to be playing.
As you’d hope, the car is full of the past and the goodness of “Fast and Furious”-indeed, Crossroads, like everyone else, is a big fan of the series. You can even feel how to deal with heavy movements on the creaky ground of Crossroads-when it fires on all cylinders, this is to let a team of super-powered car superheroes work together with its unique abilities Perform tasks that cannot be completed. Take down a tank! Jump on the high-speed train! Dragging a wrecking ball on the deck of a well-stocked aircraft carrier, leaving a trace of spark and anger at the end!
In essence, Crossroads has the basic content of a great “Fast and Furious” game, but in the end it is only better than the reasonable showdown in 2013. The execution here is simply brutal-the camera is spinning frantically, beyond your control, and the angle you can provide is strangely unable to properly frame the car you are driving. The car itself is as if you are not sure about the race you should participate in-you can activate easy drift and sharp electronic brake turns, but in most cases, you will be in the scenery and the AI traffic of the absent AI.
This is a confusing thing. Crossroads provides impressive services in cities such as Barcelona and New Orleans, and then nothing more than deviates you from key roads in all possible ways. Moving away from the driving point to the point, this is even more confusing. There is a mission that requires you to destroy it by crashing into a van, while also making sure not to arouse their suspicion. However, in most cases, you will not be able to achieve one of the goals of poor communication (just a generous checkpoint system), and you will only be fighting the camera or replaying the mission. It’s so basic, lacks careful calculation, and is full of basic negligence and errors. You have to wonder what disaster is affecting its development-it seems that someone has a good idea for the “Fast and Furious” game and it took a few weeks. Entered the development stage, and then realized that it could not use existing tools, so it was abandoned. Then put it in the box and ask for fifty pounds in four years.
Even on Eid al-Fitr, it is difficult to ignore the shortcomings of “Crossroads” in “Fast and Furious”, so its role is very fragile. The campaign can be scheduled for about five hours, but of course you don’t want to use it anymore. If you really want more willful, incomprehensible, unpolished car battles, then multiplayer games will not provide too much breathing space. Again, it’s a good idea-three teams, each of which opposes each other in goal-based combat, heroes and villains dedicated to protecting vehicles pulled out of a set of Crossroads equipment-but in practice, the car rubber bands are crazy At least that was what happened during my first match-the rest of the weekend was arranged in the lobby, waiting for the arrival of other players without any joy.
Basically, don’t rush to get the results of that season, and I won’t take out any remaining money in my pocket soon. As a fan of “Fast and Furious”, the biggest frustration of “Crossroads” may be the things that could have been glimpsed, and seeing that most of the games in the delightful series are seriously inadequate by the games behind it. In a more cruel and less cruel world, when the intersection becomes unable to work properly, it may have stopped, because it is so, it is just paralyzed in this state of regret and regret. It’s disappointing.