It is difficult to communicate new things. When you try to keep a distance from contemporary trends, it is easy to fall into the trap of constantly telling others what you are not, rather than making yourself unique.
with OutlanderTo try to show potential players how to avoid micro-transaction load skills of similar types of new games, “People Can Fly” uses an older concept: demo.
“We are very confident in the game, we think it is great-so we don’t have to hide it before launch.” Outriders game director Bartosz Kmita said.
“We know this is for a specific audience and not everyone likes it, but we think this is a great product-so why not post a demo and show it to people?
“This is the best way to experience and enjoy “Alien”. Therefore, by showing people the game instead of telling people about the game, we can more easily convey to the players the content of the game-what is the system, and the uniqueness of the game. Place.”
On the journey of aliens chasing space explorers, they searched for a new human homeland, a new golden world, far away from the ecologically damaged and dying earth.
As early events develop, your character will be given destructive elemental powers by mysterious powers called anomalies.
By cutting off the preamble and the first chapter of “Outriders”, “People Can Fly” hopes to find potential players in the story of the game, attract them through its gameplay and system, and then lure them by saving in the game Go on the adventure. Complete the game without replaying earlier missions.
Although the presentation will not include Outrider’s production system-the key to the advancement of characters and equipment, People Can Fly still insists that this part is in line with the principles it advocates about the game pack you are using.
As Outrider’s April 1st release date approaches, it is now clearly too close to make radical changes to the game’s multiple key systems-therefore, what you play in the demo should represent the full version.
“This is indeed a demo; not an early access,” Kmita joked.
Piotr Nowakowski, the chief designer of People Can Fly, added: “After the demonstration, a production system will be introduced, so unfortunately, it is not within the scope of the demonstration.”
“We want to show a lot of mechanical skills, and hand-making is also one of the most important skills. But we need to narrow the scope to some extent to make the presentation size reasonable.”
“Go on, we can still adjust some aspects,” he went on to talk about the studio’s ability to respond to player feedback in the demo. “But of course there is no room for bigger changes in content or gameplay.
“From a balance point of view, we will have a lot of data and will make adjustments based on this.
“The second thing is more about showing players how things work. If something is difficult to understand and not easy to grasp, then we can help raise it.
“About the scope and changing things: it’s too close to the release version.”
The Outriders were initially planned to be launched in regions where Xbox Series X and PS5 were launched around 2020, but it was postponed to the new year and then down to spring.
Committed to providing players with a complete experience, thus eliminating the “buy now, fix later” method of some other big-name games in the industry, this has always been an important part of People Can Fly’s message on Outriders, and eager to play otherwise may endanger at this point.
“There are many things, if there is no delay, the game will not be completed.” Kermita said.
“Technically speaking, it is possible to start the game and fix it with a patch, but we think,’don’t do this’.
“We don’t have the type of game that people like-because we don’t use games as a service element-when we can’t change many things in the patch.
“This is unfair to the players, so we decided to move everything, polish and finish everything.
“It is always unpleasant when someone tells you that something will be transferred on a certain date. But on the other hand, we hope that people will forgive us because we are providing them with better products.”
In addition to the difficulty of bringing “Outriders” to the desired position in the global crisis, “People Can Fly” also worked hard to eliminate the similar appearance of “Destiny 2” and “National Anthem”, but the focus is different. Compare.
The creative team behind Outriders believes that if more players are willing to try the demo game, they will find that it is not necessarily a game-centric loot, but its significance is that it also plays a story-led RPG.
“If you are a player who likes to play adventure games or story-driven games, please try it out,” Kmita said of his audience to Outriders.
“Not all shooters need a stupid story, and this story supports this goal better. We do build a world here, and you will like it-we think our story is cool and the characters are cool.
“The same is true for other types of players. They mainly play in the system. In these systems, they hurriedly browse the story content to reach the final game and find the best props.
“[I’d say] “No, stop: this is the real thing.” This is the world you should care about, why you should do this, why you should find other guns to protect yourself. There are reasons for all this in the story and the plot.
“We are working hard to encourage people to pay attention to different aspects of games that they usually don’t like. If we can bring these two worlds together, that will be our holy grail.”
Outriders will be available on Xbox One and Series X/S, PS4, PS5, and PC via Steam, EGS, and Stadia from April 1, but a free demo version will be released on February 25.
Although this is a game for cooperatives, Outriders will not be equipped with dedicated servers. However, People Can Fly said that although there is no real-time service element, it “will not give up the game after launch.”