Please forgive the banal clichés, but Fire Emblem: Sannomiya is indeed a game in two halves. On the one hand, it's almost a dating simulation game-indeed, it may be one of the most luxurious examples to date, depending on your preferences, with full dubbing in Japanese or English, with romantic choices and accompanying stories for You explore the lobby of the Garegg Mach Abbey while you sprint. Keep your students' attention under your tuition (yes, there is also a bit tricky premise to make your students believe it, but the three houses say your professor very early How old are you and how to mature your students in the coming years- everything is fine
But, on the other hand, it is a well-designed, amazing deep turn-based tactical game that provides a clever evolution of the formula that intelligent systems have developed for almost 30 years. Maybe this is a formula you are unfamiliar with. If this is the case, you can imagine it is like this: It is Advance Wars, this is a turn-based series of other Intelligent Systems, but here, your MD tank is yours Energetic things can talk and upgrade. Oh you have to make tanks too estrus
Then, at the end of each calendar month, there is a task. On the battlefield, since the last few outings, the visual style of the Fire Emblem has changed significantly-understandably, this is the first big-screen outing of the series since "Dawn of Radiation" in 2007. This is not an unquestionable success. After transforming from cute pixel sprites in the 3DS version to polygon characters, aesthetically speaking, this means taking a step back from games like Awakening and Destiny, sometimes it's downright ugly. But when you zoom in on a crowded battlefield and see lush camps confronting each other, perhaps this is the sacrifice you must make in delivering the sense of scale that Sannomiya has.
These camps are one of several new features that give this Fire Emblem a unique flavor. With the disappearance of the old weapon triangle, there is now more room to tailor each unit for your own goals, to plan your own path through a wide range of career systems, to arrange them with combat skills and abilities, and to create a completely own The unit. On the battlefield, the chain effect is a strategic brand, more flexible than ever before, and elegant in complexity-even at the expense of the clockwork fun of old games.
This is not a game that brings together fans of the old spec Fire Emblem and those who are attracted by the new charm. There is a clear gap between the centers of the Fire Emblem: Sannomiya, whose trick is to bridge the two together. The connection you establish on the battlefield has a greater impact on each strike. It's a deep emotional A tactical game where you end up investing in each unit. In this way, this is correct for what makes Fire Emblem so special-just that Miyake expresses itself in different sizes and styles. Fire Emblem: Sannomiya is actually a game consisting of two halves, but together they form an incredible whole.