For me, Frostpunk is a game about stress, and it provides the background for everything you do. The content of the structure depends on the thinnest place. Are you out of coal? Research and improve your coal production. Are you out of food to cook the same food. The temperature has dropped, do you need better insulation? You better hurry up, because it will definitely not get warmer. It will never relax. When you think you have solved one problem, Frostpunk will provide the other two problems, and every time you solve it, it will present you with a terrible solution.
Do you want to pass a law that allows child labor? I know you usually don’t, but look at your situation: Is it really that bad that kids can collect coal? How about cooking strange corpses? No one needs to know, and you have no food. Gradually, you find yourself walking on a path you never thought of, until you suddenly stare at the dictatorship on your face. Again, is it really that bad?
Frostpunk is exciting, but in the second extended version of the game, On the Edge, the working principle is slightly different. The previous pressures still exist, but they have been cancelled because now, there are other issues that need to be resolved: the relationship between settlements. You know, you are not the only person. In fact, you can’t even control New London, the main settlement. You are its branch, an outpost built around an army warehouse (new building) from which you can extract materials.
This time, you cannot do it alone. Everything you need is not enough. Food is the most pressing and persistent problem because you cannot obtain food reliably. You can send scouts to try to find some people outside the settlement, but you never know if they will, and even if they do, it will be a one-off. So, how can this situation be mitigated?
First of all, New London has your support. After all, you are sent from New London, so the right of maternity can support you. All you are required to do is to extract steel and valuable steam cores from the army warehouse and then send them to you in other ways. These processes will be carried out through the new administrative and transportation warehouse building. The former is where you manage relationships and requirements, and the latter is where you track incoming and outgoing materials. For a while, everything faded. You slowly build small-scale settlements, your people will be happy, and your prospects are full of hope. Then tighten the screws at the edge.
New London abandons friendly action and begins order You send supplies and then reduce the amount of food supplies sent back.Then it decides to have your steel core and steam core prior to It returns food. Your demographic anxiety has increased. I mean, you also need to send the resources, and now, you hardly get anything in return. This is not fair. But suddenly, a lucky person smiles, and you find that another outpost provides a reliable amount of food for trade. That’s when New London started banning trade with anyone and how you can find yourself in the first moment of crisis.
This is the true starting point of On the Edge. You will seize the opportunity and do it alone. Sometimes, it may seem difficult for you to establish a mutually beneficial relationship with your new friend. But again, the screws will begin to tighten. The temperature will begin to drop, not sharply, but to about -50 degrees Celsius: the temperature is too low enough to cause problems, expose weaknesses in insulation and heating, and increase the burden on your coal production line. People will get sick, medical centers will be lengthened, and work will be absent.
Then your new friends will start to make their own demands, and these demands will become demands that your own people don’t like. What will you do, risk rising dissatisfaction at home or risk worrying about your precious food sources? In this way, your wood supply will run out and you will face a bleak prospect of not being able to produce anything. The most important thing is: this is the food you want to buy and sell.
But again, if you can find help, so can there. Although like food-rich outposts, wood-rich places have their own individual requirements and personalities, which will take you a step further at home. Do these newcomers look trustworthy?
Manage them properly, and other solutions start to feel like extensions of your own. You can even upgrade them to the point where you can establish proper trade routes and automatically receive a batch of goods every other day, although this requires a huge investment cost. But even if you think you are approaching something like stability, despite everything that has happened, there will be an event that is short of time and may end the game, and you will contend with it again.
Then the temperature will drop.
“Edge” is a reinterpretation of Frostpunk. It no longer focuses on the catastrophic coldness and heinous laws of the main game, but focuses more on the needs of solutions and the needs of other solutions. It may sound a little good, but it’s difficult- HarderEven better than the main game, I think. This is another stress test of your determination.
do you know? I am very happy to come back, watching my poor Victorian man struggling in the snow, working endlessly, accompanied by melancholy strings and high winds. Frostpunk is still a beautiful game that leaves a unique and lasting impression, and “The Edge” is the ideal way to rediscover it.