I have tampered with someone’s school grades to make sure they fail, and I have exposed a cheating politician. I have closed down companies like Nestlé, ended a cult and landed a plane. I destroyed chemical weapons, I stopped nuclear weapons. I did all this work in Greyhat because I am a hacker that everyone turns to when they need to do something.
All I need is an IP address. I plug it into the tunnel program, and then enter their computer, in their desktop, files and folders. Some may be locked, but there are always clues that the password exists. Maybe it’s the name of a loved one, maybe it’s birthday, maybe it’s their favorite band. I checked their emails, their documents and webcams, and sooner or later I found what I needed.
Earlier this year, when I played the preview version, Greyhat raided me. I found it sharp, imaginative and intriguing. I especially like the way it mimics the feel of the elite hackers in the movie. You know, one of them suddenly popped up a strange interface and then crashed under their merciless attack.
Just like here. When you chat in the game’s instant messaging program (Vitriol by the way), you will not type each letter individually, but will deepen the keyboard or the voice of either party in the game with a positive or negative voice. one side. When you find the IP, an upper-level program will scan all the computers in the world to find your mark. Then, you are in a hacking mini-game and you must match the gobbledygook code lines by fusing the correct sides of the keyboard together as quickly and accurately as possible. Of course, you will discover the secrets that hackers dream of, and then learn about the consequences of exploiting these vulnerabilities on the news site a day later.
Its storyline is amazing. The storyline runs through the game like a line, pulling you forward, but I don’t want to say more about it, because the exciting thing is the surprise. I want to see where the game is going, and I want to see what other ideas the game has. And I did it. But I didn’t expect it would take so long.
I scheduled about 17 hours of play time, which seemed too long for me. Greyhat can easily find the story in half the time, and it would have been stronger. However, by excluding them, the formulas for tasks, story breadcrumbs, tasks, story breadcrumbs, and the mechanisms used in them start to become cumbersome.
This is especially a problem when the task really hinders you. Especially one who really bothers me. It involves decrypting entire hieroglyphic letters in order to decode the words seen on the wall in the webcam feed. To do this, I had to cross-check a picture of the family tree of the gods, with the name printed on the tree in hieroglyphics, and attach a poem to an email about one of the gods’ bloodlines. Then, I had to use the test program I downloaded to the hacked computer to fill in my letters. Back and forth, back and forth, back and forth. All of these have no in-game Alt tabs, no in-game shortcuts to minimize or close windows, and no arrangement of them so that they are visible all at once. You can copy and paste notes from the in-game notepad, but for a game about hackers, it is difficult for a computer-savvy person to use it.
Nevertheless, I was at the end, or at least I thought I did it. My first answer was wrong, which meant I had to do the whole thing again. To understand how annoying this is, you need to understand the context, which is something that you have done inexplicably realistic and done a hundred times before that feels the same. You have logged in, read all of someone’s emails, viewed all their pictures, read all available documents, viewed their webcam, and viewed the browser history multiple times. The idea of just having to do it again is tiresome.
This is not to say that all tasks are exactly the same. The theme has changed, and certain methods continue to evolve, requiring additional confusion steps. For example, before you find a way to turn on the light, you may not be able to see the content in the webcam source, then when you turn on the light, you may find a package with a tracking number and website address, which you can insert and browse To find more information. Things get more complicated as you progress, which is great, but they always start from the same starting point. It’s great to see bigger, multi-step, and perhaps multi-tasking puzzles instead of the same thing, despite wearing different clothes, time and time again.
Please note that some tasks are different and exciting under time pressure. One person allowed me to control all the traffic lights in a city. I also had to read the police report on the scene, which involved attempts to chase cars to light up the red lights at the correct intersection to slow down the perpetrators. In another mission, I took control of the air traffic control of a nearby airport and had to steer the aircraft safely to the landing zone.
The problems in these tasks-the problems in the entire game-are indeed very delicate. The idea is good, but the implementation effect is not good. Take traffic lights as an example: a good idea, but when you consider that you have never seen the city, do not know the name of the road, and cannot accommodate a readable city layout in one window when reading the police report, it will It becomes ten times more difficult-especially when the perpetrators start to accelerate. Similarly, on an airplane, the number of waves completed each time increases. You can only move them back and forth with a subtle manipulation system, and collisions will inevitably occur, although for some reason it seems irrelevant-even if the death toll exceeds a thousand, this is a disaster that anyone thinks, mine The hacker contact praised me as a hero.
This fragile credibility seeps into the story and theme of the game. Obviously, there is an absurd element in the game-for God’s sake, you prevented nuclear weapons. But there are other elements, such as the story of the game, which should have a more sober effect. However, it did not reach the required level. It did not study the subject as deeply as possible, and made it feel fake.
The task is the same. This is speed dating for every spicy theme you can imagine, which means there is only real time to flirt and not get to know them. It’s good when it’s fun in a large company that should be Nestlé, or mocking everyone’s favorite villain, corrupt politician, but when the game turns to serious topics like terrorism, it’s problematic. A bomb conspiracy to blow up a major public incident with civilians in it? Well, that actually happened not too long ago. There are also stereotyped characters who say “Wait for God, brother!”? I do have a problem.
What Greyhat can really do is edit. Some people say, “You can’t do that” or, “It won’t work. Cut these tasks, deepen other tasks, and speed up the process.” It would have been much better. But that is easy for me. I am not alone, Leon Lim, and I am playing games. Where did he get such resources?
From this perspective, Greyhat is an impressive achievement. It is full of wit, warmth and even gentleness, and the method Lim has discovered to provide a new puzzle mechanism is somewhat clever. But this can also be annoying, and you will need considerable determination to see it. I am very happy because I think the way it ends is beautiful, but the road is bumpy. Also, who said that being a hacker is easy?