News business GTA 5, TimeSplitters, Valheim: the business news of the week
Sales figures, studio buyouts, financial reports … If you are interested in these topics, you’ve come to the right place. We offer you an update on last week’s economic news.
Take-Two sold 145 million GTA Vs in a record year
take two revealed the results for the year ended March 31st. A benchmark year for the parent company of Rockstar Games, 2K Games, Private Division and Social Point, which had sales of 2.7 billion dollars, operating profit of 514 million dollars and net income of 481 million dollars. Results driven by the explosion of “recurring expenses” (DLC, microtransactions …) which have increased by 50% in one year and account for 62% of sales. Therefore, the biggest contributions this year are NBA 2K21 / NBA 2K20, GTA 5 / GTA Online, Red Dead Redemption 2 / Red Dead Online, and Borderlands 3. Take-Two points out that spending in NBA 2K games is 2.3 Millions of players attract per day on average increased by 73%. GTA Online is not left out as spending increased 31% and hit a new annual record. And that won’t stop: GTA 5 sold 5 million units in the first quarter of 2021, a total of 145 million since its release and 345 million for the entire GTA franchise. Originally released in 2013, GTA 5 will co-release on November 11th on PS5 and Xbox Series “New Features and Other Surprises”.
Sales in dollars | Operating profit in dollars | Net profit in dollars | |
---|---|---|---|
April 2020 – March 2021 | 2.7 billion | 514 million | 481 million |
April 2019 – March 2020 | 2.5 billion | 347 million | 330 million |
Red Dead Redemption 2 is also continuing on its way: with one million additional sales in three months, it reaches a total of 37 million copies. Side 2K, NBA 2K21 “Exceeded Expectations”
Take-Two’s largest franchise
- Grand Theft Auto: 345 million sales
- NBA 2K: 111 million sales
- Borderlands: 70 million sales
- Red Dead Redemption: 60 million De Ventes
- Civilization: 57 million sales
- Bioshock: 37 million sales
Tencent participates in Remedy (Control, Alan Wake)
Tencent continues to drop its pawns. Chinese giant bought back 500,000 Remedy shares in the Accendo Capital group that represents 3.8% of the capital of the Finnish studio, known for Control, Alan Wake and Quantum Break.“This is a capital markets transaction between Accendo Capital and Tencent that has nothing to do with Remedy’s operations. We are of course aware that Tencent has a great deal of expertise in the industry. We are therefore honored by your interest in Remedy and we look forward to welcoming Tencent as a new addition shareholder “, commented CEO Tero Virtala. “Tencent has been following Remedy’s progress for a while and is impressed with the accomplishments of this talented team. Tencent welcomes this opportunity to become a long-term shareholder in Remedy and we look forward to using our industry knowledge to support Remedy going forward “”said Bo Wang, vice president of Tencent Games.
Tencent, majority shareholder of Riot Games, Supercell, Funcom, Leyou and Klei Entertainment, is also in the capital of Epic Games (40%), Fatshark (36%), Dontnod (22%), Marvelous (20%) and Krafton (20%) %) represent 16%), Sumo Digital (10%), Frontier (9%), Ubisoft (5%), Paradox Interactive (5%), Activision Blizzard (5%) and PlatinumGames (not published). The list provides a remedy after EUR 41.5 million was raised last February to continue growth. The studio and its 281 employees are currently working on several projects at the same time, including two games (one AAA and one smaller) published and funded by Epic Games. Rumor has it that the AAA project is none other than Alan Wake 2. Other projects include the single-player FPS CrossfireX campaign planned for this year on Xbox, the free co-op Vanguard and a large new production by the Control team, currently in the first pre-production phase.
Free Radical Design (TimeSplitters) is back
Great news for TimeSplitters fans. After acquiring the license in August 2018 and recruiting his co-creator Steve Ellis the following year Embracer Group et sa branch Deep Silver announced
Also read: TimeSplitters, behind the scenes at Free Radical Design
Embracer: Valheim’s success, new acquisitions … the company presents its balance sheet
This new TimeSplitter is just one of the many projects that Embracer is working on. The Swedish group that now also belongs to 68 development studios and more than 7,000 employees based in over 40 countries 160 games are currently in development, just that. In the stack are two-thirds of new licenses or games based on licenses that have been “dormant” for at least five years. An armada that continues to grow: As of early 2020, Embracer has made more than 25 studio acquisitions, including most recently Gearbox (Borderlands), Aspyr (which would be working on a Star Wars KOTOR remake) and Appeal Studios (Outcast). And the company is far from happy, having spoken to more than 150 companies in the past few months, twenty of which are up and running “advanced discussions”
Sales in dollars | Operating profit in dollars | Net profit in dollars | |
---|---|---|---|
April 2020 – March 2021 | 888 million | 46 million | 28 million |
April 2019 – March 2020 | 516 million | 33 million | 27 million |
The Deep Silver subsidiary brought in the most money (215 million dollars), ahead of THQ Nordic (176 million dollars), Saber Interactive (117 million dollars), Coffee Stain (116 million dollars) and DECA Games (20 million dollars) . in the his recordEmbracer, of course, underscores Valheim’s performance. The Viking survival game released in Early Access on February 2nd has been released as a whole As of March 31st, 6.8 million copies were sold on Steam, up from 8 million by the end of June. SpongeBob: Battle for Rehydrated Bikini Bottom and SnowRunner were also very successful with around 2 million sales each.while destroying all people! – Remake exceeded a million.
Devolver (Fall Guys) would be preparing to go public
Devolver Digital, known for its atypical productions and unusual communication, would have contacted the investment bank Zeus Capital as part of an IPO on the London Stock Exchange by the end of the year The telegraph. The publisher’s valuation could reach a whopping £ 1 billion. Devolver has not commented on this rumor for the time being. According to the sources, the success of Fall Guys would have been critical to this desire to open the capital of the 2009-born Texan publisher. Since then, Devolver has supported many successful projects such as Serious Sam, Hotline Miami, Shadow Warrior and Enter the Gungeon, the Talos Principle, Domination, Scum, Gris, Katana Zero or Loop Hero. Upcoming Devolver games include Shadow Warrior 3, Weird West, Sludge Life, Phantom Abyss, Death’s Door and Boomerang X.
In short, on the week’s business news
- Kevin Stephens, former vice president of Monolith Productions (Middle-earth: Shadow of Mordor and Shadow of War) has been selected to lead a new Electronic Arts studio established in Seattle. The first project will be an open-world action-adventure game.
- Outriders drew 3.5 million players in one month. Square Enix is dit “ravi” from this result, indicating that the new People Can Fly license is about to become “a big franchise” from his catalog.
- Resident Evil Village wins in the Ranking of the physically best sales in France. New Pokémon Snap and Super Mario 3D World + Bowser’s Anger are doing well too.
- After taking over Streum On last month Focus Home Interactive display to have 70 million dollars collected in order to buy other studios and Increase the development budget for his games.
- Ancestors: The Humankind Odyssey exceeded one million sales.
- The Bulwark Studios (Warhammer 40,000: Mechanicus) were taken over by Kasedo Games, a subsidiary of the German group Kalypso Media.
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By iGamesNews, Writing from igamesnews.com
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